Bo Kampmann Walther
Orcid: 0000-0003-0600-1779
According to our database1,
Bo Kampmann Walther
authored at least 13 papers
between 2003 and 2023.
Collaborative distances:
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Bibliography
2023
The Orc - Playing the "Wholly Other": Investigations of Kant's Sublime and The Technological Sublime in Blizzard Entertainment's Massive Multiplayer Online Game <i>World of Warcraft</i>.
Games Cult., November, 2023
2022
The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction.
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022
2021
Reflections on Ludification: Approaching a Conceptual Framework - And Discussing Inherent Challenges.
Int. J. Serious Games, 2021
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
2019
Using Ludo-Narrative Dissonance in Grand Theft Auto IV as Pedagogical Tool for Ethical Analysis.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
2011
Digit. Creativity, 2011
2005
Comput. Entertain., 2005
Proceedings of the Entertainment Computing, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Cybern. Hum. Knowing, 2004
2003