Bo Kampmann Walther

Orcid: 0000-0003-0600-1779

According to our database1, Bo Kampmann Walther authored at least 13 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of seven.
  • Erdős number3 of six.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
The Orc - Playing the "Wholly Other": Investigations of Kant's Sublime and The Technological Sublime in Blizzard Entertainment's Massive Multiplayer Online Game <i>World of Warcraft</i>.
Games Cult., November, 2023

2022
The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction.
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022

2021
Reflections on Ludification: Approaching a Conceptual Framework - And Discussing Inherent Challenges.
Int. J. Serious Games, 2021

The art of speed: The ludification of cinematic television - The case of 24.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

2020
The Ontology of Gameplay: Toward a New Theory.
Games Cult., 2020

Gamification and Beyond: The Case of Ludification.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Using Ludo-Narrative Dissonance in Grand Theft Auto IV as Pedagogical Tool for Ethical Analysis.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2011
Towards a theory of pervasive ludology: reflections on gameplay, rules, and space.
Digit. Creativity, 2011

2005
Atomic actions - molecular experience: theory of pervasive gaming.
Comput. Entertain., 2005

Notes on the Methodology of Pervasive Gaming.
Proceedings of the Entertainment Computing, 2005

Reflections on the methodology of pervasive gaming.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Big Theory-Strong Theory: The Ontological Ghost of Post-Ontological Epistemology.
Cybern. Hum. Knowing, 2004

2003
Playing and Gaming - Reflections and Classifications.
Game Stud., 2003


  Loading...