Blair MacIntyre
Orcid: 0000-0002-5357-2366Affiliations:
- Georgia Institute of Technology, Atlanta, USA
According to our database1,
Blair MacIntyre
authored at least 109 papers
between 1992 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms.
IEEE Computer Graphics and Applications, 2024
Adaptive Content Placement in Mixed Reality Through Empirical User Behavioral Patterns.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Frontiers Virtual Real., March, 2023
Hybrid User Interface for Audience Feedback Guided Asymmetric Immersive Presentation of Financial Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Frontiers Virtual Real., 2021
Proceedings of the L@S'21: Eighth ACM Conference on Learning @ Scale, 2021
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the L@S'20: Seventh ACM Conference on Learning @ Scale, 2020
2019
Proceedings of the 24th International Conference on 3D Web Technology, 2019
2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
2017
VisAR: Bringing Interactivity to Static Data Visualizations through Augmented Reality.
CoRR, 2017
2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Redirected head gaze to support AR meetings distributed over heterogeneous environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications.
Proceedings of the Human-Computer Interaction: Users and Contexts, 2015
2014
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
Designer's augmented reality toolkit, ten years later: implications for new media authoring tools.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
2013
IEEE Computer Graphics and Applications, 2013
Comput. Educ., 2013
Proceedings of the 18th International Conference on Web3D Technology, 2013
Proceedings of the Interaction Design and Children 2013, 2013
2012
Proc. IEEE, 2012
Int. J. Game Based Learn., 2012
Using children's developmental psychology to guide augmented-reality design and usability.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
A non-photorealistic rendering framework with temporal coherence for augmented reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
2011
Enhancing and evaluating users' social experience with a mobile phone guide applied to cultural heritage.
Pers. Ubiquitous Comput., 2011
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011
Pre-patterns for designing embodied interactions in handheld augmented reality games.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Proceedings of the 8th Conference on Creativity & Cognition, 2011
2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error.
IEEE Trans. Vis. Comput. Graph., 2009
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009
Augmented-reality scratch: a children's authoring environment for augmented-reality experiences.
Proceedings of the Interaction Design and Children, 2009
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the Entertainment Computing, 2008
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008
BragFish: exploring physical and social interaction in co-located handheld augmented reality games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Tutorial 5: Handheld Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference, 2007
An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007
2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
ACM Trans. Graph., 2005
IEEE Pervasive Comput., 2005
IEEE Computer Graphics and Applications, 2005
Supporting interaction in augmented reality in the presence of uncertain spatial knowledge.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
IEEE Pervasive Comput., 2004
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
2003
Virtual Real., 2003
Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space.
Int. J. Hum. Comput. Interact., 2003
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
2002
Presence Teleoperators Virtual Environ., 2002
IEEE Pervasive Comput., 2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Using augmented reality for entertainment.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
2001
Support for multitasking and background awareness using interactive peripheral displays.
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, 2001
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001
2000
Parallel Distributed Comput. Pract., 2000
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000
Living laboratories: the future computing environments group at the Georgia Institute of Technology.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000
1999
Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, 1999
Proceedings of the Cooperative Buildings, 1999
1998
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998
Proceedings of the Third International ACM Conference on Assistive Technologies, 1998
1997
A Touring Machine: Prototyping 3D Augmented Reality Systems for Exploring the Urban Environment.
Pers. Ubiquitous Comput., 1997
A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment.
Proceedings of the First International Symposium on Wearable Computers (ISWC 1997), 1997
1996
Language-Level Support for Exploratory Programming of Distributed Virtual Environments.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996
1995
1993
Proceedings of the Sixth ACM Symposium on User Interface Software and Technology, 1993
1992
ACM Trans. Graph., 1992