Birte Heinemann

Orcid: 0000-0002-7568-0704

Affiliations:
  • RWTH Aachen University, Germany


According to our database1, Birte Heinemann authored at least 35 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
A systematic literature review on user factors to support the sense of presence in virtual reality learning environments.
Comput. Educ. X Real., 2024

A Learning Analytics Dashboard to Investigate the Influence of Interaction in a VR Learning Application.
Proceedings of the Joint Proceedings of LAK 2024 Workshops co-located with 14th International Conference on Learning Analytics and Knowledge (LAK 2024), 2024

Towards using the xAPI specification for Learning Analytics in Virtual Reality.
Proceedings of the Joint Proceedings of LAK 2024 Workshops co-located with 14th International Conference on Learning Analytics and Knowledge (LAK 2024), 2024

Towards Open Science at the DELFI Conference.
Proceedings of the DELFI 2024, 2024

Nuts & Bolts: Bildungstechnologien offen und transparent gestalten. Die Technik hinter den Kulissen der digitalen Bildungsforschung.
Proceedings of DELFI Workshops 2024, Fulda, Germany, September 9-11, 2024, 2024

Evaluation of a framework for the integrating of Learning Analytics in Virtual Reality.
Proceedings of DELFI Workshops 2024, Fulda, Germany, September 9-11, 2024, 2024

2023
Teaching the basics of computer graphics in virtual reality.
Comput. Graph., May, 2023

VR-Anwendungen für den Informatikunterricht: Ausprobieren, Analysieren, Diskutieren.
Proceedings of the Informatikunterricht zwischen Aktualität und Zeitlosigkeit: 20. GI-Fachtagung Informatik und Schule, 2023

Learning Analytics and Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher Education.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

Evaluating Usability and User Feedback in an Immersive Virtual Reality Environment for Computer Science Education.
Proceedings of the Responsive and Sustainable Educational Futures, 2023

Ansätze um der Darstellungsflüchtigkeit in Virtual Reality entgegenzuwirken.
Proceedings of the DELFI 2023, 2023

Herausforderungen der Entwicklung von skalierbaren Bildungstechnologien.
Proceedings of DELFI Workshops 2023, Aachen, Germany, September 11-13, 2023, 2023

Ein Konzept zur Evaluierung eines Ökosystems für die Integration von Learning Analytics in Virtual Reality.
Proceedings of the DELFI 2023, 2023

2022
xAPI Made Easy: A Learning Analytics Infrastructure for Interdisciplinary Projects.
Int. J. Online Biomed. Eng., November, 2022

Open Research Tools for the Learning Technologies Innovation Lab.
Int. J. Online Biomed. Eng., November, 2022

Systematic Design for Effective Learning in Virtual Reality.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Strukturierte Erfassung von individuellem Verhalten in Gruppensituationen mit xAPI.
Proceedings of the DELFI 2022, 2022

Das VR Klassenzimmer als Experimentallabor für die systematische Erforschung der Blickbewegungen von Lehrkräften.
Proceedings of the DELFI 2022, 2022

Offene Entwicklung nachhaltiger Bildungstechnologien.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022

"Pentomino 3D" Werkstattbericht: SuS programmieren für SuS - ein Projektkurs.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022

Ein Konzept zur Unterstützung der Entwicklung von Virtual Reality Lernszenarien durch die Einbindung von Learning Analytics und Open Educational Resources.
Proceedings of the DELFI 2022, 2022

Open Educational Resources and Virtual Reality: An inventory.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022

2021
Challenges and Solutions to Integrate Remote Laboratories in a Cross-University Network.
Proceedings of the Online Engineering and Society 4.0, 2021

Identifying problem solving strategies of programming novices in a serious game.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Jenseits des eigenen Klassenzimmers: Perspektiven & Weiterentwicklungen des VR-Classrooms.
Proceedings of the DELFI 2021, 2021

Infrastrukturen für Learning Analytics in medien- und projektübergreifenden Lernszenarien.
Proceedings of the DELFI 2021, 2021

Entwicklung und Einsatz eines Programmierlernspiels.
Proceedings of the DELFI 2021, 2021

Eye-Tracking zur Untersuchung von Problemlösestrategien in einem Serious-Game.
Proceedings of the DELFI 2021, 2021

2020
Eye-Tracking in Educational Multi-Touch Games: Design-Based (interaction) research and great visions.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020

Eine forschungspraktische Perspektive auf xAPI-Registries.
Proceedings of the DELFI 2020, 2020

2019
Fostering Program Comprehension in Novice Programmers - Learning Activities and Learning Trajectories.
Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education, 2019

Program Comprehension: Identifying Learning Trajectories for Novice Programmers.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

2018
Drafting a Data Science Curriculum for Secondary Schools.
Proceedings of the 18th Koli Calling International Conference on Computing Education Research, 2018

Eye-movement Modeling Examples in Source Code Comprehension: A Classroom Study.
Proceedings of the 18th Koli Calling International Conference on Computing Education Research, 2018

2017
A theory based tool set for analysing reading processes in the context of learning programming.
Proceedings of the 12th Workshop on Primary and Secondary Computing Education, 2017


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