Bing-Yu Chen

Orcid: 0000-0003-0169-7682

Affiliations:
  • National Taiwan University, Taipei, Taiwan
  • University of Tokyo, Japan (PhD 2003)


According to our database1, Bing-Yu Chen authored at least 217 papers between 2001 and 2024.

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Bibliography

2024
Blow Your Mind: Exploring the Effects of Scene-Switching and Visualization of Time Constraints on Brainstorming in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2024

Sound Unblending: Exploring Sound Manipulations for Accessible Mixed-Reality Awareness.
CoRR, 2024

NeRF-In: Free-Form Inpainting for Pretrained NeRF With RGB-D Priors.
IEEE Computer Graphics and Applications, 2024

Efficient Fabrication Workflow for NFC-Based Identifiable Building Blocks.
Proceedings of the ACM Symposium on Computational Fabrication, 2024

MaugVLink: Augmenting Mathematical Formulas with Visual Links.
Proceedings of the 17th IEEE Pacific Visualization Conference, 2024

3CPEs: Concrete Computational Concepts Programming Environments for Elementary Computer Science Education.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

FingerPuppet: Finger-Walking Performance-based Puppetry for Human Avatar.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

SoundShift: Exploring Sound Manipulations for Accessible Mixed-Reality Awareness.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Palette-Based and Harmony-Guided Colorization for Vector Icons.
Comput. Graph. Forum, October, 2023

EvIcon: Designing High-Usability Icon with Human-in-the-loop Exploration and IconCLIP.
Comput. Graph. Forum, September, 2023

TacNote: Tactile and Audio Note-Taking for Non-Visual Access.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

SegAnimeChara: Segmenting Anime Characters Generated by AI.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Palette-Based Colorization for Vector Icons.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Understanding (Non-)Visual Needs for the Design of Laser-Cut Models.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
FrictShoes: Providing Multilevel Nonuniform Friction Feedback on Shoes in VR.
IEEE Trans. Vis. Comput. Graph., 2022

ClipGen: A Deep Generative Model for Clipart Vectorization and Synthesis.
IEEE Trans. Vis. Comput. Graph., 2022

OsciHead: Simulating Versatile Force Feedback on an HMD by Rendering Various Types of Oscillation.
Proc. ACM Hum. Comput. Interact., 2022

wq, Petra Isenberg: PACMHCI V6, MHCI, September 2022 Editorial.
Proc. ACM Hum. Comput. Interact., 2022

NeRF-In: Free-Form NeRF Inpainting with RGB-D Priors.
CoRR, 2022

Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar Actions.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

RealityLens: A User Interface for Blending Customized Physical World View into Virtual Reality.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

NFCStack: Identifiable Physical Building Blocks that Support Concurrent Construction and Frictionless Interaction.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Puppeteer: Manipulating Human Avatar Actions with Intuitive Hand Gestures and Upper-Body Postures.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

OmniScribe: Authoring Immersive Audio Descriptions for 360° Videos.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Body-Centric NFC: Body-Centric Interaction with NFC Devices Through Near-Field Enabled Clothing.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
StylePart: Image-based Shape Part Manipulation.
CoRR, 2021

ClipFlip : Multi-view Clipart Design.
Comput. Graph. Forum, 2021

Daedalus in the Dark: Designing for Non-Visual Accessible Construction of Laser-Cut Architecture.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Guided Image Weathering using Image-to-Image Translation.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

FieldSweep: A 2D Tracking System With Embedded Magnets and a Smartphone.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Exploring User Defined Gestures for Ear-Based Interactions.
Proc. ACM Hum. Comput. Interact., 2020

ZomeFab: Cost-Effective Hybrid Fabrication with Zometools.
Comput. Graph. Forum, 2020

ElastiLinks: Force Feedback between VR Controllers with Dynamic Points of Application of Force.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

TanGo: Exploring Expressive Tangible Interactions on Head-Mounted Displays.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020


Demonstration of ElastOscillation: A VR Controller Providing 3D Multilevel Feedback for Damped Oscillation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
FishNet: A Camera Localizer using Deep Recurrent Networks.
CoRR, 2019

Masque: Exploring Lateral Skin Stretch Feedback on the Face with Head-Mounted Displays.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

ElastImpac: 2.5D Multilevel Instant Impact Using Elasticity on Head-Mounted Displays.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

TilePoP: Tile-type Pop-up Prop for Virtual Reality.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

RFTouchPads: Batteryless and Wireless Modular Touch Sensor Pads Based on RFID.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

SeeingHaptics: Visualizations for Communicating Haptic Designs.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

InDexMo: exploring finger-worn RFID motion tracking for activity recognition on tagged objects.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019

Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Texturing and Deforming Meshes with Casual Images.
CoRR, 2018

Transferring Deep Reinforcement Learning with Adversarial Objective and Augmentation.
CoRR, 2018

PuPoP: Pop-up Prop on Palm for Virtual Reality.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

RollingStone: Using Single Slip Taxel for Enhancing Active Finger Exploration with a Virtual Reality Controller.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

RFIMatch: Distributed Batteryless Near-Field Identification Using RFID-Tagged Magnet-Biased Reed Switches.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

RFIDesk: an interactive surface for multi-touch and rich-ID stackable tangible interactions.
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018

Large-scale fabrication with interior zometool structure.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

A Deep Learning Based Method For 3D Human Pose Estimation From 2D Fisheye Images.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

RFIBricks: Interactive Building Blocks Based on RFID.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
High-resolution 360 Video Foveated Stitching for Real-time VR.
Comput. Graph. Forum, 2017

Quantitative Analysis of Automatic Image Cropping Algorithms: A Dataset and Comparative Study.
Proceedings of the 2017 IEEE Winter Conference on Applications of Computer Vision, 2017

Outside-In: Visualizing Out-of-Sight Regions-of-Interest in a 360° Video Using Spatial Picture-in-Picture Previews.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Dwell+: Multi-Level Mode Selection Using Vibrotactile Cues.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

SegTouch: Enhancing Touch Input While Providing Touch Gestures on Screens Using Thumb-To-Index-Finger Gestures.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Retargeting 3D Objects and Scenes with a General Framework.
Comput. Graph. Forum, 2016

EdgeVib: Effective Alphanumeric Character Output Using a Wrist-Worn Tactile Display.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

GaussStudio: Designing Seamless Tangible Interactions on Portable Displays.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Stylus assistant: designing dynamic constraints for facilitating stylus inputs on portable displays.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016

Large-scale rapid-prototyping with zometool.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Vibroplay: authoring three-dimensional spatial-temporal tactile effects with direct manipulation.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016

NailTactors: eyes-free spatial output using a nail-mounted tactor array.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

GaussRFID: Reinventing Physical Toys Using Magnetic RFID Development Kits.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

GaussMarbles: Spherical Magnetic Tangibles for Interacting with Portable Physical Constraints.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-Handed and Eyes-Free Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Bookwall: Visualizing books online based on user experience in physical bookstores.
Proceedings of the 2016 IEEE Pacific Visualization Symposium, 2016

2015
Geometrically Consistent Stereoscopic Image Editing Using Patch-Based Synthesis.
IEEE Trans. Vis. Comput. Graph., 2015

Legolization: optimizing LEGO designs.
ACM Trans. Graph., 2015

Matching Images With Multiple Descriptors: An Unsupervised Approach for Locally Adaptive Descriptor Selection.
IEEE Trans. Image Process., 2015

Co-Segmentation Guided Hough Transform for Robust Feature Matching.
IEEE Trans. Pattern Anal. Mach. Intell., 2015

Data-driven Handwriting Synthesis in a Conjoined Manner.
Comput. Graph. Forum, 2015

GaussStarter: Prototyping Analog Hall-Sensor Grids with Breadboards.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

FlexiBend: Enabling Interactivity of Multi-Part, Deformable Fabrications Using Single Shape-Sensing Strip.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

CyclopsRing: Enabling Whole-Hand and Context-Aware Interactions Through a Fisheye Ring.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

ThirdHand: wearing a robotic arm to experience rich force feedback.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Retargeting 3D objects and scenes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Top computational visualization R&D problems 2015: panel.
Proceedings of the SIGGRAPH Asia 2015 Visualization in High Performance Computing, 2015

Direct view manipulation for drone photography.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

PalmGesture: Using Palms as Gesture Interfaces for Eyes-free Input.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

LEaD: Utilizing Light Movement as Peripheral Visual Guidance for Scooter Navigation.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Integrating Dashcam Views through Inter-Video Mapping.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

fStrip: a malleable shape-retaining wearable strip for interface on-demand.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Cyclops: Wearable and Single-Piece Full-Body Gesture Input Devices.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Using point-light movement as peripheral visual guidance for scooter navigation.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Poisson-Based Continuous Surface Generation for Goal-Based Caustics.
ACM Trans. Graph., 2014

Demo hour.
Interactions, 2014

Descriptor Ensemble: An Unsupervised Approach to Descriptor Fusion in the Homography Space.
CoRR, 2014

Making in-Front-of Cars Transparent: Sharing First-Person-Views via Dashcam.
Comput. Graph. Forum, 2014

Connected vehicle safety science, system, and framework.
Proceedings of the IEEE World Forum on Internet of Things, 2014

GaussStones: shielded magnetic tangibles for multi-token interactions on portable displays.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Dart-it: interacting with a remote display by throwing your finger touch.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Natural User Interfaces: Cyber-Physical Challenges and Pervasive Applications - A Panel Discussion.
Proceedings of the 2014 IEEE International Conference on Internet of Things, 2014

GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

AnyButton: unpowered, modeless and highly available mobile input using unmodified clothing buttons.
Proceedings of the 5th Augmented Human International Conference, 2014

EmailMap: Visualizing Event Evolution and Contact Interaction within Email Archives.
Proceedings of the IEEE Pacific Visualization Symposium, 2014

2013
Dynamic Media Assemblage.
IEEE Trans. Circuits Syst. Video Technol., 2013

Interactive Dynamic Background Scene Generator Based on Limited Input Motions.
J. Inf. Sci. Eng., 2013

Stroke-guided Image Synthesis for Skeletal Structure Editing.
Comput. Graph. Forum, 2013

Artistic QR Code Embellishment.
Comput. Graph. Forum, 2013

FingerPad: private and subtle interaction using fingertips.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Stroke-based editing of object structure.
Proceedings of the SIGGRAPH Asia 2013, 2013

Tracking magnetics above portable displays.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Painting photolization.
Proceedings of the SIGGRAPH Asia 2013, 2013

Adaptively Simulating Inhomogeneous Elastic Deformation.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Thememory: Experiencing Thematic Photos in Daily Practice.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

Robust Feature Matching with Alternate Hough and Inverted Hough Transforms.
Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition, 2013

NailDisplay: bringing an always available visual display to fingertips.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Ambiguity-Free Edge-Bundling for Interactive Graph Visualization.
IEEE Trans. Vis. Comput. Graph., 2012

Perspective-aware warping for seamless stereoscopic image cloning.
ACM Trans. Graph., 2012

Animating Lip-Sync Characters With Dominated Animeme Models.
IEEE Trans. Circuits Syst. Video Technol., 2012

Animating strings with twisting, tearing and flicking effects.
Comput. Animat. Virtual Worlds, 2012

A blendshape model that incorporates physical interaction.
Comput. Animat. Virtual Worlds, 2012

Pixel Art with Refracted Light by Rearrangeable Sticks.
Comput. Graph. Forum, 2012

SD Models: Super-Deformed Character Models.
Comput. Graph. Forum, 2012

GaussSense: attachable stylus sensing using magnetic sensor grid.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

GaussBrush: Drawing with Magnetic Stylus.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

Lip-synced character speech animation with dominated animeme models.
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012

Texturing and deforming models with casual images.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

Previewing video content with dynamic and interactable collage.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

Attention-oriented photo slideshow.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

GaussSketch: add-on magnetic sensing for natural sketching on smartphones.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

User-Assisted Disparity Maps.
Proceedings of the 20th Pacific Conference on Computer Graphics and Applications, 2012

Social album: Linking and merging online albums based on social relationship.
Proceedings of the Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2012

2011
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media.
Comput. Graph. Forum, 2011

Rephotography Using Image Collections.
Comput. Graph. Forum, 2011

Bipartite Polar Classification for Surface Reconstruction.
Comput. Graph. Forum, 2011

Motion Deblurring from a Single Image using Circular Sensor Motion.
Comput. Graph. Forum, 2011

Pub - point upon body: exploring eyes-free interaction and methods on an arm.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

A blendshape model that incorporates physical interaction.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Presenting time-evolving activities using communication archive data.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

SonarWatch: appropriating the forearm as a slider bar.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Grab-carry-release: manipulating physical objects in a real scene through a smart phone.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Sewing Photos: Smooth Transition between Photos.
Proceedings of the Advances in Multimedia Modeling, 2011

Image Super-Resolution by Vectorizing Edges.
Proceedings of the Advances in Multimedia Modeling, 2011

Twisting, Tearing and Flicking Effects in String Animations.
Proceedings of the Motion in Games - 4th International Conference, 2011

2010
Curling and clumping fur represented by texture layers.
Vis. Comput., 2010

Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media.
ACM Trans. Graph., 2010

Peer-to-Peer 3D Streaming.
IEEE Internet Comput., 2010

Video Segmentation with Motion Smoothness.
IEICE Trans. Inf. Syst., 2010

Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds.
Comput. Graph. Forum, 2010

MusicSpace: you "play" the music.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination.
Comput. Graph. Forum, 2009

Simulation of Tearing Cloth with Frayed Edges.
Comput. Graph. Forum, 2009

Interactive image composition through draggable objects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Video segmentation with motion smoothness.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Animating lip-sync speech faces by dominated animeme models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

3D-model-based face replacement in video.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Utilizing photos as program themes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Animating character images in 3D space.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

MemoIcon: using everyday objects as physical icons.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Video-Based Motion Capturing for Skeleton-Based 3D Models.
Proceedings of the Advances in Image and Video Technology, Third Pacific Rim Symposium, 2009

Video stabilization using robust feature trajectories.
Proceedings of the IEEE 12th International Conference on Computer Vision, ICCV 2009, Kyoto, Japan, September 27, 2009

SmartPlayer: user-centric video fast-forwarding.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Extracting depth and matte using a color-filtered aperture.
ACM Trans. Graph., 2008

Semantic Analysis for Automatic Event Recognition and Segmentation of Wedding Ceremony Videos.
IEEE Trans. Circuits Syst. Video Technol., 2008

Example-based Multiple Local Color Transfer by Strokes.
Comput. Graph. Forum, 2008

Capturing Intention-based Full-Frame Video Stabilization.
Comput. Graph. Forum, 2008

Smart album: photo filtering by effect detections.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Controllable motion textures.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Lips-sync 3D speech animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Blurred Image Detection and Classification.
Proceedings of the Advances in Multimedia Modeling, 2008

FLoD: A Framework for Peer-to-Peer 3D Streaming.
Proceedings of the INFOCOM 2008. 27th IEEE International Conference on Computer Communications, 2008

2007
3D Model Streaming Based on JPEG 2000.
IEEE Trans. Consumer Electron., 2007

Digital restoration of moldy aged films.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

NPR in production: animating the Sung dynasty painting "Children at Play".
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Stabilizing video while keeping resolution and capturing intention.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Semantic-event based analysis and segmentation of wedding ceremony videos.
Proceedings of the 9th ACM SIGMM International Workshop on Multimedia Information Retrieval, 2007

Enabling nutrition-aware cooking in a smart kitchen.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Domain connected graph: the skeleton of a closed 3D shape for animation.
Vis. Comput., 2006

A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields.
Vis. Comput., 2006

Real-time triple product relighting using spherical local-frame parameterization.
Vis. Comput., 2006

Hand-shadow illusions and 3D DDR based on efficient model retrieval.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

View-dependent JPEG 2000-based mesh streaming.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Progressive deforming meshes based on deformation oriented decimation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Extended cubical marching squares for surface extraction from various kinds of volumetric structure.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Progressive deforming meshes based on deformation oriented decimation and dynamic connectivity updating.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization.
Proceedings of the Advances in Computer Graphics, 2006

2005
Character animation creation using hand-drawn sketches.
Vis. Comput., 2005

Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data.
Comput. Graph. Forum, 2005

A web-based three-dimensional protein retrieval system by matching visual similarity.
Bioinform., 2005

Level-of-detail representation of bidirectional texture functions for real-time rendering.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Toward gesture-based behavior authoring.
Proceedings of the Computer Graphics International 2005, 2005

The architecture of a J2ME-based OpenGL ES 3D library.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

Motion retargeting and transition in different articulated figures.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2004
An efficient representation of complex materials for real-time rendering.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Prong features detection of a 3D model based on the watershed algorithm.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Composite mouse gestures: toward an easier tool for behavior authoring.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Animating hand-drawn sketches.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Enhanced 3D model retrieval system through characteristic views using orthogonal visual hull.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Feature refinement strategy for extended marching cubes: Handling on dynamic nature of real-time sculpting application.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

Conceptual Farm.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

3D Character Model Creation from Cel Animation.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

2003
Development of 3D graphics and VRML libraries for Web3D platform by using Java.
Syst. Comput. Jpn., 2003

Animating Hair with Loosely Connected Particles.
Comput. Graph. Forum, 2003

Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Multiresolution streaming mesh with shape preserving and QoS-like controlling.
Proceedings of the Seventh International Conference on 3D Web Technology, 2002

Adaptive solid texturing for web graphics.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Adaptive Solid Texturing for Web3D Applications.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

Free-Form Deformation with Automatically Generated Multiresolution Lattices.
Proceedings of the 1st International Symposium on Cyber Worlds (CW 2002), 2002

2001
jGL and its applications as a Web3D platform.
Proceedings of the Sixth International Conference on 3D Web Technology, 2001


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