Bill Kapralos
Orcid: 0000-0003-0434-3847
According to our database1,
Bill Kapralos
authored at least 153 papers
between 2001 and 2024.
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Bibliography
2024
Physiologically-Driven Audiovisual Changes in Virtual Reality Radiation Source Location.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Structural and Functional Fidelity of Virtual Humans in Immersive Virtual Learning Environments.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Designing a Virtual Learning Environment Authoring Platform: Determining Educator Requirements.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Work-in-Progress: An Authoring Platform for a Virtual Reality Simulation for Dementia Caregivers Skills Training.
Proceedings of the IEEE Global Engineering Education Conference, 2024
2023
Development of a data-driven digital phenotype profile of distress experience of healthcare workers during COVID-19 pandemic.
Comput. Methods Programs Biomed., October, 2023
Correction to: Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard.
J. Multimodal User Interfaces, September, 2023
Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard.
J. Multimodal User Interfaces, September, 2023
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Development of an Intelligent Chatbot for an Intraosseous Access Serious Game (WIP Paper).
Proceedings of the 14th International Conference on Information, 2023
An Interdisciplinary Approach to Developing the Foodbot Factory Serious Game for Nutrition Education: Some Recommendations.
Proceedings of the 14th International Conference on Information, 2023
Digital Interventions to Reduce Distress Among Frontline Health Care Providers: Analysis of Self-Perceived Stress.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023
2022
Proceedings of the 13th International Conference on Information, 2022
Communicating with Humans and Robots: A Motion Tracking Data Glove for Enhanced Support of Deafblind.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
2021
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework.
IEEE Trans. Games, 2021
Multimodal Technol. Interact., 2021
Virtual and Augmented Reality Direct Ophthalmoscopy Tool: A Comparison between Interactions Methods.
Multimodal Technol. Interact., 2021
Virtual Reality Assessment and Customization Using Physiological Measures: A Literature Analysis.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
Rethinking Audio-Haptic Perceptual Immersion from In-Person to Remote Testing During COVID-19.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Work-in-Progress: Escape the Experiment - A Serious Game for Teaching Youth About the Dangers of Vaping.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
A Scenario Editor to Create and Modify Virtual Simulations and Serious Games for Mental Health Education.
Proceedings of the 12th International Conference on Information, 2021
Proceedings of the 12th International Conference on Information, 2021
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Towards Effective Odor Diffusion with Fuzzy Logic in an Olfactory Interface for a Serious Game.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021
An Innovative Virtual Learning Environment to Enhance Age-Friendly Cultural Competencies.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021
2020
A Comparison of Seated and Room-Scale Virtual Reality in a Serious Game for Epidural Preparation.
IEEE Trans. Emerg. Top. Comput., 2020
The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations.
IEEE Trans. Games, 2020
Prototyping Virtual Reality Interactions in Medical Simulation Employing Speech Recognition.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
A Preliminary Usability Comparison of Augmented and Virtual Reality User Interactions for Direct Ophthalmoscopy.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Developing Stethoscope Replicas for Cardiac Auscultation Training: A Comparison Between Virtual Reality, Mobile, and Makerspace.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Intell. Decis. Technol., 2019
Health Informatics J., 2019
An experimental training support framework for eye fundus examination skill development.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2019
Comput. Games J., 2019
Development of a Virtual Reality-Based Working at Heights Safety Awareness Framework.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Proceedings of the IEEE International Conference on Consumer Electronics, 2019
G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR.
Proceedings of the IEEE Conference on Games, 2019
Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations.
Informatics, 2018
Comput. Entertain., 2018
Using a Social Educational Network to Facilitate Peer-Feedback for a Virtual Simulation.
Comput. Entertain., 2018
Proceedings of the Mobile Technologies and Applications for the Internet of Things, 2018
Proceedings of the 9th International Conference on Information, 2018
Non-Immersive Virtual Cardiac Auscultation Interactions Employing a 3D Printed Stethoscope.
Proceedings of the 9th International Conference on Information, 2018
Extending Upper Limb User Interactions in AR, VR and MR Headsets Employing a Custom-Made Wearable Device.
Proceedings of the 9th International Conference on Information, 2018
2017
The effects of stereoscopic 3D on knowledge retention within a serious gaming environment.
Multim. Tools Appl., 2017
A virtual cardiac catheterization laboratory for patient education: The angiogram procedure.
Proceedings of the 8th International Conference on Information, 2017
A brain-computer interface to examine the effects of sound on a haptic-based virtual drilling task.
Proceedings of the 8th International Conference on Information, 2017
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
2016
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
Improving the Acquisition of Basic Technical Surgical Skills with VR-Based Simulation Coupled with Computer-Based Video Instruction.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
Evaluating a sound-enhanced intrusion detection system to identify network congestion.
Proceedings of the 24th Mediterranean Conference on Control and Automation, 2016
Customization of a low-end haptic device to add rotational DOF for virtual cardiac auscultation training.
Proceedings of the 7th International Conference on Information, 2016
Proceedings of the 7th International Conference on Information, 2016
Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D.
Proceedings of the 7th International Conference on Information, 2016
A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
2015
Sound localization on a horizontal surface: virtual and real sound source localization.
Virtual Real., 2015
Vis. Comput., 2015
A course on serious game design and development using an online problem-based learning approach.
Interact. Technol. Smart Educ., 2015
Fydlyty: A Low-Fidelity Serious Game for Medical-Based Cultural Competence Education.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2015
IEEE Consumer Electron. Mag., 2015
The serious gaming surgical cognitive education and training framework and SKY script scripting language.
Proceedings of the 8th International Conference on Simulation Tools and Techniques, 2015
The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
Interprofessional critical care training: Interactive virtual learning environments and simulations.
Proceedings of the 6th International Conference on Information, 2015
Interactive rate acoustical occlusion/diffraction modeling for 2D virtual environments & games.
Proceedings of the 6th International Conference on Information, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
A Scenario Editor and Authoring Tool for a Low Fidelity Cultural Competence Serious Game.
Proceedings of Workshop and Poster Papers of the European Conference on Ambient Intelligence 2015 (AmI-15), 2015
2014
An Overview of Virtual Simulation and Serious Gaming for Surgical Education and Training.
Proceedings of the Technologies of Inclusive Well-Being, 2014
Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods.
Comput. Entertain., 2014
The Impact of Secondary-Task Type on the Sensitivity of Reaction-Time Based Measurement of Cognitive Load for Novices Learning Surgical Skills Using Simulation.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
2013
IEEE Trans. Cybern., 2013
Adv. Hum. Comput. Interact., 2013
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013
Perceptions of the Roles of Social Networking in Simulation Augmented Medical Education and Training.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013
Web-Based Learning and Computer Supported Collaborative Learning for Psychomotor Skill Acquisition: Perspectives of Medical Undergraduate Students.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013
The Use of Web-Based Learning for Simulation-Based Education and Training of Central Venous Catheterization in Novice Learners.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013
Proceedings of the 18th International Conference on Digital Signal Processing, 2013
Proceedings of the First International Conference on Gameful Design, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013
The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games.
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
An Online Practice and Educational Networking System for Technical Skills: Learning Experience in Expert Facilitated vs. Independent Learning Communities.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
Proceedings of the Joint International Conference on Human-Centered Computer Environments, 2012
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the Audio Mostly 2012, 2012
2011
J. Graphics, GPU, & Game Tools, 2011
Virtual simulations and serious games in a laptop-based university: Gauging faculty and student perceptions.
Interact. Technol. Smart Educ., 2011
The role of project-based learning in IT: A case study in a game development and entrepreneurship program.
Interact. Technol. Smart Educ., 2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
Proceedings of the AM '11, 2011
2010
Proceedings of the International Conference on Humans and Computers, 2010
Using games as a method of evaluation of usability and user experience in human-computer interaction design.
Proceedings of the International Conference on Humans and Computers, 2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
2009
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12, 2009
2008
Proceedings of the NTMS 2008, 2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the Eighth International Workshop on Image Analysis for Multimedia Interactive Services, 2007
Statiscal-based skin classifier for omni-directional images.
Proceedings of the VISAPP 2007: Proceedings of the Second International Conference on Computer Vision Theory and Applications, Barcelona, Spain, March 8-11, 2007, 2007
Proceedings of the On the Move to Meaningful Internet Systems 2007: CoopIS, 2007
Diffraction modeling for interactive virtual acoustical environments.
Proceedings of the GRAPP 2007, 2007
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Proceedings of the 2006 IEEE International Conference on Acoustics Speech and Signal Processing, 2006
2003
Int. J. Imaging Syst. Technol., 2003
2001
Proceedings of the 2001 International Conference on Image Processing, 2001