Bieke Zaman
Orcid: 0000-0002-1933-1438Affiliations:
- University of Leuven, Belgium (PhD 2011)
According to our database1,
Bieke Zaman
authored at least 63 papers
between 2006 and 2024.
Collaborative distances:
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Bibliography
2024
Games Res. Pract., June, 2024
Games Cult., 2024
Board Games as a Research Method: A Case Study on Research Game Design and Use in Studying Algorithmic Mediation.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Bridging the Gaps: Participatory Science Communication and Dissemination With and for Children.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
Every word you say: algorithmic mediation and implications of data-driven scholarly communication.
AI Soc., April, 2023
Proc. ACM Hum. Comput. Interact., 2023
2022
Trespassing the gates of research: identifying algorithmic mechanisms that can cause distortions and biases in academic social media.
Online Inf. Rev., 2022
Going beyond short-term, 'reduced' PD: Towards an encompassing typology for children's participation in infrastructuring processes.
Int. J. Child Comput. Interact., 2022
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Depicting Recommendations in Academia: How ResearchGate Communicates with Its Users (via Design or upon Request) About Recommender Algorithms.
Proceedings of the Data and Information in Online Environments, 2021
Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Developing Ideas and Methods for Supporting Whole Body Interaction in Remote Co-Design with Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021
2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Children's roles in Participatory Design processes: making the role of process designer 'work'.
IxD&A, 2019
Unravelling the ambivalent motivational power of gamification: A basic psychological needs perspective.
Int. J. Hum. Comput. Stud., 2019
Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild.
Int. J. Hum. Comput. Stud., 2019
Collaborative Design Thinking (CoDeT): A co-design approach for high child-to-adult ratios.
Int. J. Hum. Comput. Stud., 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Evaluating Long Term User Experience with Children: Comparing the MemoLine with Interviews.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
Rethinking children's roles in Participatory Design: The child as a process designer.
Int. J. Child Comput. Interact., 2018
Redefining the role of parents in young children's online interactions. A value-sensitive design case study.
Int. J. Child Comput. Interact., 2018
A comparative analysis of programming games, looking through the lens of an instructional design model and a game attributes taxonomy.
Entertain. Comput., 2018
Need-supporting gamification in education: An assessment of motivational effects over time.
Comput. Educ., 2018
Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
When toys come to life: considering the internet of toys from an animistic design perspective.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
Fun as a user gain in participatory design processes involving children: a case study.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Proceedings of the 15th European Conference on Computer Supported Cooperative Work, 2017
Proceedings of the HCI 2017, 2017
Why Gamification Fails in Education and How to Make It Successful: Introducing Nine Gamification Heuristics Based on Self-Determination Theory.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017
2016
Serious games for improving knowledge and self-management in young people with chronic conditions: a systematic review and meta-analysis.
J. Am. Medical Informatics Assoc., 2016
Int. J. Child Comput. Interact., 2016
Entertain. Comput., 2016
Informing Content-driven Design of Computer Programming Games: a Problems Analysis and a Game Review.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
Challenging group dynamics in participatory design with children: lessons from social interdependence theory.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
Sensitivity to parental play beliefs and mediation in young children's hybrid play activities.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
Int. J. Child Comput. Interact., 2014
Motivation profiles of online Poker players and the role of interface preferences: A laddering study among amateur and (semi-) professionals.
Comput. Hum. Behav., 2014
Proceedings of the IDC '14, 2014
Proceedings of the IDC '14, 2014
2013
Measuring product liking in preschool children: An evaluation of the Smileyometer and This or That methods.
Int. J. Child Comput. Interact., 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Interaction Design and Children 2013, 2013
2012
Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation.
Pers. Ubiquitous Comput., 2012
User eXperience Laddering with preschoolers: unveiling attributes and benefits of cuddly toy interfaces.
Pers. Ubiquitous Comput., 2012
Increasing the reliability and validity of quantitative laddering data with LadderUX.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2010
Laddering with young children in User eXperience evaluations: theoretical groundings and a practical case.
Proceedings of the Interaction Design and Children, 2010
2009
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Int. J. Hum. Comput. Interact., 2008
Cogn. Technol. Work., 2008
The Extended Likeability Framework: A Theoretical Framework for and a Practical Case of Designing Likeable Media Applications for Preschoolers.
Adv. Hum. Comput. Interact., 2008
The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers' Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard.
Proceedings of the Fun and Games, 2008
2007
Getting Lost? Touch and You Will Find! The User-Centered Design Process of a Touch Screen.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007
Towards a likeability framework that meets child-computer interaction & communication sciences.
Proceedings of the Interaction Design and Children, 2007
2006
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006