Bibeg Limbu
Orcid: 0000-0002-1269-6864Affiliations:
- TU Delft, The Netherlands
According to our database1,
Bibeg Limbu
authored at least 19 papers
between 2015 and 2024.
Collaborative distances:
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Bibliography
2024
Br. J. Educ. Technol., July, 2024
Exploring the Methodological Contexts and Constraints of Research in Artificial Intelligence in Education.
Proceedings of the Generative Intelligence and Intelligent Tutoring Systems, 2024
2023
Proceedings of the 6th Workshop on Leveraging Multimodal Data for Generating Meaningful Feedback (CROSSMMLA 2023) at the 13th International Learning Analytics & Knowledge (LAK 2023), 2023
Role of Multimodal Learning Systems in Technology-Enhanced Learning (TEL): A Scoping Review.
Proceedings of the Responsive and Sustainable Educational Futures, 2023
Proceedings of the Third International Workshop on Multimodal Immersive Learning Systems (MILeS 2023) At the Eighteenth European Conference on Technology Enhanced Learning (EC-TEL 2023), 2023
2022
We can teach more than we can tell: combining Deliberate Practice, Embodied Cognition, and Multimodal Learning.
Proceedings of the Second International Workshop on Multimodal Immersive Learning Systems (MILeS 2022) At the Seventeenth European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022
2021
Table Tennis Tutor: Forehand Strokes Classification Based on Multimodal Data and Neural Networks.
Sensors, 2021
HoloLearn: Using holograms to support naturalistic interaction in virtual classrooms.
Proceedings of the First International Workshop on Multimodal Immersive Learning Systems (MILeS 2021) At the Sixteenth European Conference on Technology Enhanced Learning: Technology-Enhanced Learning for a Free, 2021
Expert Distribution Similarity Model: Feedback methodology for non-imitation based handwriting practice.
Proceedings of the First International Workshop on Multimodal Immersive Learning Systems (MILeS 2021) At the Sixteenth European Conference on Technology Enhanced Learning: Technology-Enhanced Learning for a Free, 2021
2020
Int. J. Serious Games, 2020
2019
Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer.
Sensors, 2019
Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
2018
From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development.
J. Univers. Comput. Sci., 2018
Multimodal Learning Hub: A Tool for Capturing Customizable Multimodal Learning Experiences.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018
2017
Proceedings of the Data Driven Approaches in Digital Education, 2017
2015
Tomb of Osiris: Gamifying the Assessment of Collaborative Complex Problem Solving Skills on Tangible Tabletops.
Proceedings of the Computer Assisted Assessment. Research into E-Assessment, 2015