Bian Wu

Orcid: 0000-0003-0391-2630

According to our database1, Bian Wu authored at least 71 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Frequency and Pattern Reconfigurable Antenna Using Double Layer Petal Shaped Parasitic Structure.
IEEE Trans. Circuits Syst. II Express Briefs, April, 2024

SignVTCL: Multi-Modal Continuous Sign Language Recognition Enhanced by Visual-Textual Contrastive Learning.
CoRR, 2024

DPPMask: Masked Image Modeling with Determinantal Point Processes.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

2023
High-Gain Third-Order Filtering Patch Antenna Array With Two Radiation Nulls Using Cross-Radiation.
IEEE Trans. Circuits Syst. II Express Briefs, November, 2023

Vibration Reduction and Explosion Control Investigation for an Ultra-Shallow Buried Tunnel under Crossing Buildings Based on HHT Analysis.
Sensors, September, 2023

Myoformer: sEMG missing signal recovery for gesture recognition based on multi-channel self-attention mechanism.
Biomed. Signal Process. Control., September, 2023

Design of Leaky-Wave Antenna With Wide-Angle Backfire-to-Forward Beam Scanning Based on Generalized Pattern Synthesis.
IEEE Trans. Circuits Syst. II Express Briefs, July, 2023

Design of Frequency Scanning Coupled-Resonator Two-Element Array Antenna.
IEEE Trans. Circuits Syst. II Express Briefs, June, 2023

Development of a Rapid Measurement Method for Analysis of the NOx Conversion Process Based on Quantum Cascade Laser Absorption Spectroscopy.
Sensors, 2023

DPPMask: Masked Image Modeling with Determinantal Point Processes.
CoRR, 2023

MyoBit: A Public Dataset Based on An Armband with 16 sEMG Channels for Gesture Recognition under Non-ideal Conditions.
Proceedings of the 27th International Conference on Methods and Models in Automation and Robotics, 2023

2022
An Extended Spatial Transformer Convolutional Neural Network for Gesture Recognition and Self-Calibration Based on Sparse sEMG Electrodes.
IEEE Trans. Biomed. Circuits Syst., December, 2022

How differently designed guidance influences simulation-based inquiry learning in science education: A systematic review.
J. Comput. Assist. Learn., 2022

Automatic Coding of Collective Creativity Dialogues in Collaborative Problem Solving Based on Deep Learning Models.
Proceedings of the Blended Learning: Engaging Students in the New Normal Era, 2022

2021
Modeling and Visualization of Group Knowledge Construction based on Cohesion Metrics in Data Inquiry Learning.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Effects of Immersive Spherical Video-based Virtual Reality on Cognition and Affect Outcomes of Learning: A Meta-analysis.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Achieving Greater Educational Impact through Data Intelligence - Practice, Challenges and Expectations of Education
East China Normal University Scientific Reports 15, WorldScientific, ISBN: 9789811232923, 2021

2020
How do Head-mounted Displays and Planning Strategy Influence Problem-solving-based Learning in Introductory Electrical Circuit Design?
J. Educ. Technol. Soc., 2020

Effectiveness of immersive virtual reality using head-mounted displays on learning performance: A meta-analysis.
Br. J. Educ. Technol., 2020

Wideband Circularly Polarized Magneto-Electric Dipole 1×2 Antenna Array for Millimeter-Wave Applications.
IEEE Access, 2020

Self and Socially Shared Regulation of Learning in Data Science Education: A Case Study of "Quantified Self" Project.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Modeling STEM Learning Design Competence Through Discourse Analysis.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Investigating the effect of immersive virtual reality and planning on the outcomes of simulation-based learning: A media and method experiment.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

2019
Student Cluster Competition 2018, Team Nanyang Technological University: Reproducing performance of a Multi-Physics Simulations of the Tsunamigenic 2004 Sumatra Megathrust Earthquake on the Intel Skylake architecture.
Parallel Comput., 2019

Analysing computational thinking in collaborative programming: A quantitative ethnography approach.
J. Comput. Assist. Learn., 2019

Activity-dependent neuron model for noise resistance.
Neurocomputing, 2019

How does principal e-leadership affect ICT transformation across different school stages in K-12 education: Perspectives from teachers in Shanghai.
Br. J. Educ. Technol., 2019

Scaffolding design thinking in online STEM preservice teacher training.
Br. J. Educ. Technol., 2019

A Double-Layer Highly Efficient and Wideband Transmitarray Antenna.
IEEE Access, 2019

2018
Neuronal Activities in the Mouse Visual Cortex Predict Patterns of Sensory Stimuli.
Neuroinformatics, 2018

Using cognitive mapping to foster deeper learning with complex problems in a computer-based environment.
Comput. Hum. Behav., 2018

A High-Q Miniaturized Suspended Stripline Resonator for Pseudoelliptic Filter Design.
IEEE Access, 2018

K-PdM: KPI-Oriented Machinery Deterioration Estimation Framework for Predictive Maintenance Using Cluster-Based Hidden Markov Model.
IEEE Access, 2018

Deep Active Self-paced Learning for Accurate Pulmonary Nodule Segmentation.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2018, 2018

A Framework for Identifying Diabetic Retinopathy Based on Anti-noise Detection and Attention-Based Fusion.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2018, 2018

2017
High-Performance Wireless Ammonia Gas Sensors Based on Reduced Graphene Oxide and Nano-Silver Ink Hybrid Material Loaded on a Patch Antenna.
Sensors, 2017

Learning analysis of K-12 students' online problem solving: a three-stage assessment approach.
Interact. Learn. Environ., 2017

An Eye Tracking Study of High- and Low-Performing Students in Solving Interactive and Analytical Problems.
J. Educ. Technol. Soc., 2017

DeepEM3D: approaching human-level performance on 3D anisotropic EM image segmentation.
Bioinform., 2017

Active Learning of Functional Networks from Spike Trains.
Proceedings of the 2017 SIAM International Conference on Data Mining, 2017

Recurrent Encoder-Decoder Networks for Time-Varying Dense Prediction.
Proceedings of the 2017 IEEE International Conference on Data Mining, 2017

Scaffolding Spatial Thinking with Visualization and Embodiment: A 3D Multimedia Approach.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
SIW Butler Matrix with Modified Hybrid Coupler for Slot Antenna Array.
IEEE Access, 2016

2013
Design of a Dual-Mapping Learning Approach for Problem Solving and Knowledge Construction in Ill-Structured Domains.
J. Educ. Technol. Soc., 2013

Connecting problem-solving and knowledge-construction processes in a visualization-based learning environment.
Comput. Educ., 2013

2012
A Guideline for Game Development-Based Learning: A Literature Review.
Int. J. Comput. Games Technol., 2012

Comparison of Learning Software Architecture by Developing Social Applications versus Games on the Android Platform.
Int. J. Comput. Games Technol., 2012

A frequency-temporal-spatial method for motor-related electroencephalography pattern recognition by comprehensive feature optimization.
Comput. Biol. Medicine, 2012

2011
A hybrid brain-computer interface control strategy in a virtual environment.
J. Zhejiang Univ. Sci. C, 2011

Using Game Development to Teach Software Architecture.
Int. J. Comput. Games Technol., 2011

Dual Mapping for Support of Problem Solving and Knowledge Construction.
Proceedings of the ICALT 2011, 2011

A pervasive game to know your city better.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Game development frameworks for SE education.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Enabling collaborative learning with an educational MMORPG.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Classifying real and imaginary finger press tasks on a P300-based brain-computer interface.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011

Improvement of a Lecture Game Concept - Implementing Lecture Quiz 2.0.
Proceedings of the CSEDU 2011, 2011

2010
A P300 based online brain-computer interface system for virtual hand control.
J. Zhejiang Univ. Sci. C, 2010

A QoS-aware Method for Web Services Discovery.
J. Geogr. Inf. Syst., 2010

A dynamic alignment algorithm for imperfect speech and transcript.
Comput. Sci. Inf. Syst., 2010

Experiences from implementing an educational MMORPG.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

Experiences from implementing a face-to-face educational game for iPhone/iPod Touch.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

Extending Google Android's Application as an Educational Tool.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
An Application of a Game Development Framework in Higher Education.
Int. J. Comput. Games Technol., 2009

An Agent-based System for Healthcare Process Management.
Proceedings of the ICEIS 2009, 2009

XQUEST used in software architecture education.
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009

An Evaluation of Using a Game Development Framework in Higher Education.
Proceedings of the Proceedings 22nd Conference on Software Engineering Education and Training, 2009

An agent-based cognitive approach for healthcare process management.
Proceedings of the 8th IEEE International Conference on Cognitive Informatics, 2009

2005
A hand gesture recognition system based on local linear embedding.
J. Vis. Lang. Comput., 2005

A Robust, Real-Time Voice Activity Detection Algorithm for Embedded Mobile Devices.
Int. J. Speech Technol., 2005

A speaker biased SI recognizer for embedded mobile applications.
Proceedings of the 9th European Conference on Speech Communication and Technology, 2005

2004
A Novel Speech/Noise Discrimination Method for Embedded ASR System.
EURASIP J. Adv. Signal Process., 2004


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