Betsy Williams Sanders

According to our database1, Betsy Williams Sanders authored at least 30 papers between 2005 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2019
A Comparison of Stairs and Escalators in Virtual Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

Scaling Gain and Eyeheight While Locomoting in a Large VE.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

2018
Virtual Exploration: Seated versus Standing.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Evaluating the effects of four VR locomotion methods: joystick, arm-cycling, point-tugging, and teleporting.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2016
VR locomotion: walking > walking in place > arm swinging.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

2015
Introduction to Special Issue SAP 2015.
ACM Trans. Appl. Percept., 2015

Walking on foot to explore a virtual environment with uneven terrain.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Myo arm: swinging to explore a VE.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

The effect of interpersonal familiarity on cooperation in a virtual environment.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2014
Walking in place using the Microsoft Kinect to explore a large VE.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

Human joystick: Wii-leaning to translate in large virtual environments.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

2013
Walking in place using the Microsoft Kinect to explore a large VE.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

Does neck viewing angle affect spatial orientation in an HMD-based VE?
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

Torso versus gaze direction to navigate a VE by walking in place.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

Leaning as a method of translation in large virtual environments.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

Roll Call: Taking a Census of MOOC Student.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

2012
Exploring a virtual environment by walking in place using the Microsoft Kinect.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Evaluation of walking in place on a Wii balance board to explore a virtual environment.
ACM Trans. Appl. Percept., 2011

2010
Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice.
Proceedings of the Spatial Cognition VII, International Conference, 2010

Examining the Role of Gestures in Expert Tutoring.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

2009
Construction and Evaluation of Animated Teachable Agents.
J. Educ. Technol. Soc., 2009

Distance perception in virtual environments: a closer look at the horizon and the error.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
Distance perception in virtual environments.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

Navigation modes in virtual environments: walking vs. joystick.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Functional similarities in spatial representations between real and virtual environments.
ACM Trans. Appl. Percept., 2007

Exploring large virtual environments with an HMD when physical space is limited.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

2006
Exploring large virtual environments with an HMD on foot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Updating orientation in large virtual environments using scaled translational gain.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2005
An evaluation of animation in a pedagogical agent.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

An algorithm for baseline correction of MALDI mass spectra.
Proceedings of the 43nd Annual Southeast Regional Conference, 2005


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