Bertrand Marne
Orcid: 0000-0002-4953-9360
According to our database1,
Bertrand Marne
authored at least 10 papers
between 2012 and 2023.
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Bibliography
2023
EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning Platform.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023
2022
10 Commandments of the Serious Game Padawan: Lessons Learned After 4 Years of Professional Training.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
Design Pattern for Exploration and Experimentation: Result of Field Study on a Toy-Based Serious Game Design Method.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022
Review of the Adaptability of a Set of Learning Games Meant for Teaching Computational Thinking or Programming in France.
Proceedings of the 14th International Conference on Computer Supported Education, 2022
2021
Proceedings of the 13th International Conference on Computer Supported Education, 2021
2014
Modèles et outils pour la conception de jeux sérieux : une approche meta-design. (Tools and models for serious games design: a meta-design approach).
PhD thesis, 2014
Model and authoring tool to help teachers adapt serious games to their educational contexts.
Int. J. Learn. Technol., 2014
2013
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
2012
A Design Pattern Library for Mutual Understanding and Cooperation in Serious Game Design.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012