Bertil Lindenfalk

Orcid: 0000-0003-0123-6392

According to our database1, Bertil Lindenfalk authored at least 16 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Explaining AI: Game making for a designerly exploration of challenges and opportunities of predictive technologies in public processes.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024

A Danish Blend: The Copenhagen Walkshop.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

Designing Blended Experiences Workshop: Pedagogies across digital and physical spaces.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
Turtles and Ethics: Experiential Learning through Game-making.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Being Elsewhere: An Information Architecture Approach to the Design of a Sense of Presence in XR Environments.
Proceedings of the Human-Computer Interaction, 2023

2022
Shared endeavours: Exploring Elinor Ostrom's principles for collaborative group working from a contemporary design perspective.
Proceedings of the PDC 2022: Participatory Design Conference 2022, Newcastle upon Tyne United Kingdom, 19 August 2022, 2022

The Dialectic Between System Space and Design Space - A Systems Thinking Approach to Addressing Complexity in the Design Process.
Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022

2021
Mapping Experience Ecosystems as Emergent Actor-Created Spaces.
Trans. Large Scale Data Knowl. Centered Syst., 2021

Digitally Mediated Schizophrenia Care - A Swedish Case of Translating, Designing and Expert Evaluation of Dialog+.
Proceedings of the MEDINFO 2021: One World, One Health - Global Partnership for Digital Innovation, 2021

Using PLR Syntax to Map Experience-Based Digital/Physical Ecosystems for Strategic Systemic Change.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Game Design as a Pedagogical Tool for Learning and Reflection: The Case of the Ethics Experience.
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021

2020
Read Ahoy - A Playful Digital-Physical Viking Experience to Engage Children in Finding and Reading Books.
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020

2019
A Review of SD-Logic Resources in Information Systems.
Proceedings of the 13th Mediterranean Conference on Information Systems, 2019

Narratives of Value Co-Creation: Elderly's Understanding of their Own Role in the Value Creation Process.
Proceedings of the 27th European Conference on Information Systems, 2019

2017
Guidance Through Use: Value as a Pathfinder in e-Health Services Implementation.
Proceedings of the MEDINFO 2017: Precision Healthcare through Informatics, 2017

Understanding Through Use: Elderly's Value Identification in a Service Experience.
Proceedings of the Context Sensitive Health Informatics: Redesigning Healthcare Work, 2017


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