Bernhard Maurer

Orcid: 0000-0001-8368-5356

According to our database1, Bernhard Maurer authored at least 34 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Towards Lenses for Reviewing Playfulness in HCI.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
"Hey, can we talk?": Exploring How Revealing Implicit Emotional Responses Tangibly Could Foster Empathy During Mobile Texting.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Holistic Digitalization of the Nursing Internship Process in the Federal State of Salzburg with Strong User Involvement.
Proceedings of the dHealth 2023, 2023

Phygital Samples: Enhancing Retail Experiences with Digital Augmentations of Physical Materials.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
Experiencing Distance: Wearable Engagements with Remote Relationships.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Tales from the Materialverse: Comic-Based Narratives and Character Cut-Outs for Co-Design Fiction.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2020
Center for HCI, University of Salzburg.
Interactions, 2020

Circular HCI: Tools for Embedding Circular Thinking in Material-Driven Design.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Dislocated Boardgames: Design Potentials for Remote Tangible Play.
Multimodal Technol. Interact., 2019

Be the Meeple: New Perspectives on Traditional Board Games.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design Potentials.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games.
Entertain. Comput., 2018

Socialeyes: social gaze in collaborative 3D games.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
LaserViz: Shared Gaze in the Co-Located Physical World.
Proceedings of the Tenth International Conference on Tangible, 2017

Reign in blood: exploring blood as a material for game interaction design.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

The Impact of Spatial Properties on Collaboration: An Exploratory Study in the Automotive Domain.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016

Game-based HCI Methods: Workshop on Playfully Engaging Users in Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld Devices.
Proceedings of the Ninth International Conference on Tangible, 2015

Four Eyes See More Than Two: Shared Gaze in the Car.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Actuated Shear: Enabling Haptic Feedback on Rich Touch Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Embodied Interaction in Play: Body-Based and Natural Interaction in Games.
Proceedings of the Entertainment Computing and Serious Games, 2015

Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Sounds Like it Works: Music-based Navigation to Improve the Cleanroom Experience.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

LCTNav: a method for investigating collaborative navigation.
Proceedings of the Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

2014
Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

"Dad, Stop Crashing My Car!": Making Use of Probing to Inspire the Design of Future In-Car Interfaces.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

2012
Improving rehabilitation process after total knee replacement surgery through visual feedback and enhanced communication in a serious game.
Proceedings of the 30th ACM International Conference on Design of Communication, 2012


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