Bernhard Maurer
Orcid: 0000-0001-8368-5356
According to our database1,
Bernhard Maurer
authored at least 34 papers
between 2012 and 2024.
Collaborative distances:
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Bibliography
2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
"Hey, can we talk?": Exploring How Revealing Implicit Emotional Responses Tangibly Could Foster Empathy During Mobile Texting.
Proceedings of the Seventeenth International Conference on Tangible, 2023
Holistic Digitalization of the Nursing Internship Process in the Federal State of Salzburg with Strong User Involvement.
Proceedings of the dHealth 2023, 2023
Phygital Samples: Enhancing Retail Experiences with Digital Augmentations of Physical Materials.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2021
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Tales from the Materialverse: Comic-Based Narratives and Character Cut-Outs for Co-Design Fiction.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Multimodal Technol. Interact., 2019
Proceedings of the Thirteenth International Conference on Tangible, 2019
Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design Potentials.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games.
Entertain. Comput., 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
2017
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding.
Proceedings of the Persuasive Technology - 11th International Conference, 2016
Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies.
Proceedings of the Persuasive Technology - 11th International Conference, 2016
Proceedings of the Entertainment Computing - ICEC 2016, 2016
The Impact of Spatial Properties on Collaboration: An Exploratory Study in the Automotive Domain.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
2015
TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld Devices.
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the Entertainment Computing and Serious Games, 2015
Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015
2014
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014
"Dad, Stop Crashing My Car!": Making Use of Probing to Inspire the Design of Future In-Car Interfaces.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014
2012
Improving rehabilitation process after total knee replacement surgery through visual feedback and enhanced communication in a serious game.
Proceedings of the 30th ACM International Conference on Design of Communication, 2012