Bernhard Kerbl

Orcid: 0000-0002-5168-8648

According to our database1, Bernhard Kerbl authored at least 40 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field.
Comput. Graph. Forum, October, 2024

FastFlow: GPU Acceleration of Flow and Depression Routing for Landscape Simulation.
Comput. Graph. Forum, October, 2024

Real-Time Decompression and Rasterization of Massive Point Clouds.
Proc. ACM Comput. Graph. Interact. Tech., August, 2024

StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering.
ACM Trans. Graph., July, 2024

A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets.
ACM Trans. Graph., July, 2024

MatUp: Repurposing Image Upsamplers for SVBRDFs.
Comput. Graph. Forum, July, 2024

Reducing the Memory Footprint of 3D Gaussian Splatting.
Proc. ACM Comput. Graph. Interact. Tech., May, 2024

Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

Fast and Robust 3D Gaussian Splatting for Virtual Reality.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

Taming 3DGS: High-Quality Radiance Fields with Limited Resources.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

2023
GPU-Accelerated LOD Generation for Point Clouds.
Comput. Graph. Forum, December, 2023

Trim Regions for Online Computation of From-Region Potentially Visible Sets.
ACM Trans. Graph., August, 2023

3D Gaussian Splatting for Real-Time Radiance Field Rendering.
ACM Trans. Graph., August, 2023

Vulkan all the way: Transitioning to a modern low-level graphics API in academia.
Comput. Graph., April, 2023

NeRFshop: Interactive Editing of Neural Radiance Fields.
Proc. ACM Comput. Graph. Interact. Tech., 2023

2022
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction.
ACM Trans. Graph., 2022

Software Rasterization of 2 Billion Points in Real Time.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Training and Predicting Visual Error for Real-Time Applications.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Gaussian Mixture Convolution Networks.
Proceedings of the Tenth International Conference on Learning Representations, 2022

CUDA and Applications to Task-based Programming.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

An Improved Triangle Encoding Scheme for Cached Tessellation.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

2021
Conservative Meshlet Bounds for Robust Culling of Skinned Meshes.
Comput. Graph. Forum, 2021

Rendering Point Clouds with Compute Shaders and Vertex Order Optimization.
Comput. Graph. Forum, 2021

On Provisioning Procedural Geometry Workloads on Edge Architectures.
Proceedings of the 17th International Conference on Web Information Systems and Technologies, 2021

Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications.
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021

View-Dependent Impostors for Architectural Shape Grammars.
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021

2020
Stochastic Substitute Trees for Real-Time Global Illumination.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

Fast Multi-View Rendering for Real-Time Applications.
Proceedings of the 20th Eurographics Symposium on Parallel Graphics and Visualization, 2020

2018
A high-performance software graphics pipeline architecture for the GPU.
ACM Trans. Graph., 2018

Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU.
Proc. ACM Comput. Graph. Interact. Tech., 2018

On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing.
Proc. ACM Comput. Graph. Interact. Tech., 2018

A scalable queue for work distribution on GPUs.
Proceedings of the 23rd ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2018

The Broker Queue: A Fast, Linearizable FIFO Queue for Fine-Granular Work Distribution on the GPU.
Proceedings of the 32nd International Conference on Supercomputing, 2018

2017
Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU.
Comput. Graph. Forum, 2017

Effective static bin patterns for sort-middle rendering.
Proceedings of High Performance Graphics, 2017

2015
Interactive Disassembly Planning for Complex Objects.
Comput. Graph. Forum, 2015

Retargeting Technical Documentation to Augmented Reality.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Whippletree: task-based scheduling of dynamic workloads on the GPU.
ACM Trans. Graph., 2014

2012
Softshell: dynamic scheduling on GPUs.
ACM Trans. Graph., 2012

Intervention Planning of Hepatocellular Carcinoma Radio-Frequency Ablations.
Proceedings of the Clinical Image-Based Procedures. From Planning to Intervention, 2012


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