Bernd Ploderer
Orcid: 0000-0001-5063-9783
According to our database1,
Bernd Ploderer
authored at least 94 papers
between 2005 and 2024.
Collaborative distances:
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Bibliography
2024
Proceedings of the Designing Interactive Systems Conference, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
What's keeping teens up at night? Reflecting on sleep and technology habits with teens.
Pers. Ubiquitous Comput., April, 2023
Self-Monitoring Diabetes-Related Foot Ulcers with the MyFootCare App: A Mixed Methods Study.
Sensors, March, 2023
Rethinking the Development of Computational Thinking Skills in Young Children through Nature Play.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Using Online Discussions to Understand Challenges and Design Opportunities in Dementia Care.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Phenology Probes: Exploring Human-Nature Relations for Designing Sustainable Futures.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Co-Design with People Who Have Had a Stroke to Better Understand the Transition from Hospital to Home: A Narrative Account.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Toward a Competency-based Approach to Co-designing Technologies with People with Intellectual Disability.
ACM Trans. Access. Comput., 2021
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young Children.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Design Opportunities to Enhance Children's Engagement with Nature in Bhutan: A Working Field Theory.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
How Does Fitbit Measure Brainwaves: A Qualitative Study into the Credibility of Sleep-tracking Technologies.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020
Physiotherapy Over a Distance: The Use of Wearable Technology for Video Consultations in Hospital Settings.
ACM Trans. Comput. Heal., 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Challenges and Opportunities in Using Augmentative and Alternative Communication (AAC) Technologies: Design Considerations for Adults with Severe Disabilities.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Co-Design Beyond Words: 'Moments of Interaction' with Minimally-Verbal Children on the Autism Spectrum.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
"TechShops" Engaging Young Adults with Intellectual Disability in Exploratory Design Research.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Leveraging Participation: Supporting Skills Development of Young Adults with Intellectual Disability Using Social Media.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
2018
Technologies to engage young children in physical activity: an online study of parenting practices.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Understanding the challenges and needs of knee arthroscopy surgeons to inform the design of surgical robots.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Towards design for renegotiating the parent-adult child relationship after children leave home.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Characterizing participation across social media sites amongst young adults with intellectual disability.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
MyWord: enhancing engagement, interaction and self-expression with minimally-verbal children on the autism spectrum through a personal audio-visual dictionary.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Is fitbit fit for sleep-tracking?: sources of measurement errors and proposed countermeasures.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017
The transition of stroke survivors from hospital to home: understanding work and design opportunities.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Armbeta: towards accessible wearable technology to quantify upper limb movement and activities.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
MyFootCare: a mobile self-tracking tool to promote self-care amongst people with diabetic foot ulcers.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Trajectories of Engagement and Disengagement with a Story-Based Smoking Cessation App.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Celebratory Technology to Orchestrate the Sharing of Devices and Stories during Family Mealtimes.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
SoPhy: A Wearable Technology for Lower Limb Assessment in Video Consultations of Physiotherapy.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Digital Strategies for Supporting Strengths- and Interests-based Learning with Children with Autism.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
MyWord: Supporting the Interest-based Learning of Words through a Personal Visual Dictionary.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
2016
ACM Trans. Comput. Hum. Interact., 2016
SleepExplorer: a visualization tool to make sense of correlations between personal sleep data and contextual factors.
Pers. Ubiquitous Comput., 2016
Managing stress, sleep and technologies: an exploratory study of Australian university students.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Sleep tracking in the real world: a qualitative study into barriers for improving sleep.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
TableTalk: integrating personal devices and content for commensal experiences at the family dinner table.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016
ArmSleeve: A Patient Monitoring System to Support Occupational Therapists in Stroke Rehabilitation.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
Doctor, Can You See My Squats?: Understanding Bodily Communication in Video Consultations for Physiotherapy.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
An Object-Centred Approach to Encourage Online Participation in the Context of Behaviour Change.
Comput. Support. Cooperative Work., 2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Designing Intelligent Sleep Analysis Systems for Automated Contextual Exploration on Personal Sleep-Tracking Data.
Proceedings of the New Frontiers in Artificial Intelligence, 2015
2014
Pers. Ubiquitous Comput., 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Unbounding the interaction design problem: the contribution of HCI in three interventions for well-being.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Mixed reality stories: how creative writers integrate virtual and physical realities.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014
2013
Proceedings of the Adjunct Proceedings of the 8th International Conference on Persuasive Technology, 2013
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
Proceedings of the International Conference on Communities and Technologies 2013, 2013
2012
Things you don't want to know about yourself: ambivalence about tracking and sharing personal information for behaviour change.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the Designing Interactive Systems Conference 2012, 2012
2010
Comput. Support. Cooperative Work., 2010
2009
Feature - No pain, no gain: pleasure and suffering in technologies of <i>leidenschaft</i>.
Interactions, 2009
2008
"Hey World, Take a Look at Me!": Appreciating the Human Body on Social Network Sites.
Proceedings of the Persuasive Technology, Third International Conference, 2008
Being online, living offline: the influence of social ties over the appropriation of social network sites.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008
2007
Proceedings of the Persuasive Technology, 2007
Enhancing the Shopping Experience with Ambient Displays: A Field Study in a Retail Store.
Proceedings of the Ambient Intelligence, European Conference, 2007
2006
Proceedings of the Persuasive Technology, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
Proceedings of the Human-Computer Interaction, 2005