Bernd Ploderer

Orcid: 0000-0001-5063-9783

According to our database1, Bernd Ploderer authored at least 94 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Phenology Circles: A Method to Deepen Relations in More-Than-Human Design Processes.
Proceedings of the Designing Interactive Systems Conference, 2024

Studying Self-Care with Generative AI Tools: Lessons for Design.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
What's keeping teens up at night? Reflecting on sleep and technology habits with teens.
Pers. Ubiquitous Comput., April, 2023

Self-Monitoring Diabetes-Related Foot Ulcers with the MyFootCare App: A Mixed Methods Study.
Sensors, March, 2023

Rethinking the Development of Computational Thinking Skills in Young Children through Nature Play.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

Using Online Discussions to Understand Challenges and Design Opportunities in Dementia Care.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

Nature Fictions: Designing for a Sustainable Future through Nature Relations.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Exploring the Affordances of Digital Toys for Young Children's Active Play.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

Intergenerational active play: a scoping review.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

Phenology Probes: Exploring Human-Nature Relations for Designing Sustainable Futures.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

Co-Design with People Who Have Had a Stroke to Better Understand the Transition from Hospital to Home: A Narrative Account.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

Networked Gardens: Remediating Local Nature Data Through the Internet of Things.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Toward a Competency-based Approach to Co-designing Technologies with People with Intellectual Disability.
ACM Trans. Access. Comput., 2021

The Making of Women: Creating Trajectories for Women's Participation in Makerspaces.
Proc. ACM Hum. Comput. Interact., 2021

Embodied Interaction Design for Active Play with Young Children: A Scoping Review.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young Children.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Design Opportunities to Enhance Children's Engagement with Nature in Bhutan: A Working Field Theory.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Human-Nature Relations in Urban Gardens: Explorations with Camera Traps.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Diagramming Working Field Theories for Design in the HCI Classroom.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
How Does Fitbit Measure Brainwaves: A Qualitative Study into the Credibility of Sleep-tracking Technologies.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Physiotherapy Over a Distance: The Use of Wearable Technology for Video Consultations in Hospital Settings.
ACM Trans. Comput. Heal., 2020

Designing Tangible Interactions with Children for Pre-school Music Education.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Understanding Older Adult Values through Technologies Used for Crafting.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Lessons Learnt from Designing a Smart Clothing Telehealth System for Hospital Use.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

The TalkingBox.: Revealing Strengths of Adults with Severe Cognitive Disabilities.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

The Wooden Quilt: Carving Out Personal Narratives in a Women-Only Makerspace.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
HCI in the Garden: Current Trends and Future Directions.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Towards Surgical Robots: Understanding Interaction Challenges in Knee Surgery.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Probing Yarns about Ageing and Making.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Challenges and Opportunities in Using Augmentative and Alternative Communication (AAC) Technologies: Design Considerations for Adults with Severe Disabilities.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Co-Design Beyond Words: 'Moments of Interaction' with Minimally-Verbal Children on the Autism Spectrum.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Designing for Wellbeing-as-Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Position Exchange Workshops: A Method to Design for Each Other in Families.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Unpacking the Infrastructuring Work of Patients and Caregivers around the World.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

"TechShops" Engaging Young Adults with Intellectual Disability in Exploratory Design Research.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Leveraging Participation: Supporting Skills Development of Young Adults with Intellectual Disability Using Social Media.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Design participation lab.
Interactions, 2018

Technologies to engage young children in physical activity: an online study of parenting practices.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Understanding the challenges and needs of knee arthroscopy surgeons to inform the design of surgical robots.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Towards design for renegotiating the parent-adult child relationship after children leave home.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Ageing and making: a positive framing for human-computer interaction.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Characterizing participation across social media sites amongst young adults with intellectual disability.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Using Applied Games to Engage mHealth Users: A Case Study of MindMax.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Augmenting Co-Located Social Play with Biofeedback: An Interactional Approach.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

MyWord: enhancing engagement, interaction and self-expression with minimally-verbal children on the autism spectrum through a personal audio-visual dictionary.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Is fitbit fit for sleep-tracking?: sources of measurement errors and proposed countermeasures.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017

The transition of stroke survivors from hospital to home: understanding work and design opportunities.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Armbeta: towards accessible wearable technology to quantify upper limb movement and activities.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

MyFootCare: a mobile self-tracking tool to promote self-care amongst people with diabetic foot ulcers.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

SoPhy: Smart Socks for Video Consultations of Physiotherapy.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Trajectories of Engagement and Disengagement with a Story-Based Smoking Cessation App.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Celebratory Technology to Orchestrate the Sharing of Devices and Stories during Family Mealtimes.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

SoPhy: A Wearable Technology for Lower Limb Assessment in Video Consultations of Physiotherapy.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Digital Strategies for Supporting Strengths- and Interests-based Learning with Children with Autism.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

MyWord: Supporting the Interest-based Learning of Words through a Personal Visual Dictionary.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Commensality and the Social Use of Technology during Family Mealtime.
ACM Trans. Comput. Hum. Interact., 2016

SleepExplorer: a visualization tool to make sense of correlations between personal sleep data and contextual factors.
Pers. Ubiquitous Comput., 2016

Managing stress, sleep and technologies: an exploratory study of Australian university students.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Sleep tracking in the real world: a qualitative study into barriers for improving sleep.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

HandLog: a deformable tangible device for continuous input through finger flexion.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

TableTalk: integrating personal devices and content for commensal experiences at the family dinner table.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

ArmSleeve: A Patient Monitoring System to Support Occupational Therapists in Stroke Rehabilitation.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Doctor, Can You See My Squats?: Understanding Bodily Communication in Video Consultations for Physiotherapy.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
An Object-Centred Approach to Encourage Online Participation in the Context of Behaviour Change.
Comput. Support. Cooperative Work., 2015

In Bed with Technology: Challenges and Opportunities for Sleep Tracking.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Pairing Technology and Meals: A Contextual Enquiry in the Family Household.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Understanding Video based Parent Training Intervention for Children with Autism.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Designing Intelligent Sleep Analysis Systems for Automated Contextual Exploration on Personal Sleep-Tracking Data.
Proceedings of the New Frontiers in Artificial Intelligence, 2015

2014
Social interaction and reflection for behaviour change.
Pers. Ubiquitous Comput., 2014

What people talk about when they talk about quitting.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Unbounding the interaction design problem: the contribution of HCI in three interventions for well-being.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Mixed reality stories: how creative writers integrate virtual and physical realities.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Implicit and explicit interactions in video mediated collaboration.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

<i>Quitty</i>: using technology to persuade smokers to quit.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

On the Integration of Self-tracking Data amongst Quantified Self Members.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

Social NUI: social perspectives in natural user interfaces.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
Expanding the Research Area of Behavior Change Support Systems.
Proceedings of the Adjunct Proceedings of the 8th International Conference on Persuasive Technology, 2013

Being chased by zombies!: understanding the experience of mixed reality quests.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Patterns of support in an online community for smoking cessation.
Proceedings of the International Conference on Communities and Technologies 2013, 2013

2012
Things you don't want to know about yourself: ambivalence about tracking and sharing personal information for behaviour change.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Introducing the ambivalent socialiser.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

A process of engagement: engaging with the process.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2010
Collaboration on Social Network Sites: Amateurs, Professionals and Celebrities.
Comput. Support. Cooperative Work., 2010

2009
Feature - No pain, no gain: pleasure and suffering in technologies of <i>leidenschaft</i>.
Interactions, 2009

2008
"Hey World, Take a Look at Me!": Appreciating the Human Body on Social Network Sites.
Proceedings of the Persuasive Technology, Third International Conference, 2008

Being online, living offline: the influence of social ties over the appropriation of social network sites.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

2007
The PerCues Framework and Its Application for Sustainable Mobility.
Proceedings of the Persuasive Technology, 2007

Enhancing the Shopping Experience with Ambient Displays: A Field Study in a Retail Store.
Proceedings of the Ambient Intelligence, European Conference, 2007

2006
perCues: Trails of Persuasion for Ambient Intelligence.
Proceedings of the Persuasive Technology, 2006

Cues in the environment: a design principle for ambient intelligence.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Relevance of Prior Experience in MHP Based Interactive TV Services.
Proceedings of the Human-Computer Interaction, 2005


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