Bernd Fröhlich
Orcid: 0000-0002-9439-1959Affiliations:
- Bauhaus-Universität Weimar, Virtual Reality and Visualization Research Group, Germany
- Bauhaus-Universität Weimar, Germany (former)
According to our database1,
Bernd Fröhlich
authored at least 145 papers
between 1988 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
-
on dl.acm.org
On csauthors.net:
Bibliography
2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Evaluating the Effect of Binaural Auralization on Audiovisual Plausibility and Communication Behavior in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Subjective Evaluation of the Impact of Spatial Audio on Triadic Communication in Virtual Reality.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024
2023
Smooth Transitions Between Parallel Coordinates and Scatter Plots via Polycurve Star Plots.
Comput. Graph. Forum, September, 2023
Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proof-of-Concept Study to Evaluate the Impact of Spatial Audio on Social Presence and User Behavior in Multi-Modal VR Communication.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023
2022
Comput. Graph. Forum, October, 2022
IEEE Trans. Vis. Comput. Graph., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
2020
IEEE Trans. Vis. Comput. Graph., 2020
IEEE Trans. Vis. Comput. Graph., 2020
IEEE Trans. Vis. Comput. Graph., 2020
Proc. ACM Hum. Comput. Interact., 2020
Comput. Graph. Forum, 2020
Virtual Projection Planes for the Visual Comparison of Photogrammetric 3D Reconstructions with Photo Footage.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 22nd Eurographics Conference on Visualization, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
Multi-Ray Jumping: Comprehensible Group Navigation for Collocated Users in Immersive Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
A Geometry-Based Method for the Spatio-Temporal Detection of Cracks in 4D-Reconstructions.
Proceedings of the Advances in Visual Computing, 2019
Proceedings of the 14th International Joint Conference on Computer Vision, 2019
2018
Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality.
Presence Teleoperators Virtual Environ., 2018
Spatial Updating and Simulator Sickness During Steering and Jumping in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 20th Eurographics Conference on Visualization, 2018
Proceedings of the 2018 Conference on Empirical Methods in Natural Language Processing, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
Sweeping-based volumetric calibration and registration of multiple RGBD-sensors for 3D capturing systems.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 3: IVAPP, Porto, Portugal, February 27, 2017
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017
2016
Comput. Graph. Forum, 2016
Proceedings of the 18th Eurographics Conference on Visualization, 2016
Spatiotemporal LOD-Blending for Artifact Reduction in Multi-resolution Volume Rendering.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016
Proceedings of the 4th Workshop on Visualisation in Environmental Sciences, 2016
2015
Comput. Graph. Forum, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Hybrid Lossless-Lossy Compression for Real-Time Depth-Sensor Streams in 3D Telepresence Applications.
Proceedings of the Advances in Multimedia Information Processing - PCM 2015, 2015
Volumetric calibration and registration of multiple RGBD-sensors into a joint coordinate system.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
IEEE Trans. Vis. Comput. Graph., 2014
Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space.
Proceedings of the 2014 IEEE Virtual Reality, 2014
guacamole - An extensible scene graph and rendering framework based on deferred shading.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014
Proceedings of the Computer Supported Cooperative Work, 2014
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014
2013
User Awareness for Collaborative Multi-touch Interaction.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
Finger and hand detection for multi-touch interfaces based on maximally stable extremal regions.
Proceedings of the Interactive Tabletops and Surfaces, 2012
Proceedings of the Mobile HCI '12, 2012
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
The groovepad: ergonomic integration of isotonic and elastic input for efficient control of complementary subtasks.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012
A generalized God-object method for plausible finger-based interactions in virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
IEEE Trans. Vis. Comput. Graph., 2011
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments.
ACM Trans. Graph., 2011
Int. J. Hum. Comput. Stud., 2011
Comput. Graph., 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011
Proceedings of the IEEE Pacific Visualization Symposium, 2011
2010
IEEE Trans. Vis. Comput. Graph., 2010
A shared-scene-graph image-warping architecture for VR: Low latency versus image quality.
Comput. Graph., 2010
Enabling functional validation of virtual cars through Natural Interaction metaphors.
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
The influence of input device characteristics on spatial perception in desktop-based 3D applications.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
IEEE Computer Graphics and Applications, 2008
Comput. Graph., 2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008
2007
A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets.
IEEE Trans. Vis. Comput. Graph., 2007
IEEE Trans. Vis. Comput. Graph., 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the IEEE Virtual Reality Conference, 2007
Proceedings of the IEEE Virtual Reality Conference, 2007
Tactile Feedback at the Finger Tips for Improved Direct Interaction in Immersive Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
ProbonoWorld: Educating the Mentally Handicapped in a Virtual Environment using Props on a Board.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
Proceedings of the 10th Int. Workshop on Immersive Projection Technology, 2007
A Comparison of Tracking- and Controller-Based Input for Complex Bimanual Interaction in Virtual Environments.
Proceedings of the 10th Int. Workshop on Immersive Projection Technology, 2007
2006
Presence Teleoperators Virtual Environ., 2006
Proceedings of the IEEE Virtual Reality Conference, 2006
The GlobeFish and the GlobeMouse: two new six degree of freedom input devices for graphics applications.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2005
Implementing Multi-Viewer Stereo Displays.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the 7th Joint Eurographics, 2005
Evaluation of 12-DOF Input Devices for Navigation and Manipulation in Virtual Environments.
Proceedings of the Human-Computer Interaction, 2005
Proceedings of the IEEE Symposium on Information Visualization (InfoVis 2005), 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005
2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the 6th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2004
2003
Comput. Graph., 2003
Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays.
Comput. Graph., 2003
The YoYo: A Handheld Device Combining Elastic and Isotonic Input.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
2002
J. Graphics, GPU, & Game Tools, 2002
Octreemizer: A Hierarchical Approach for Interactive Roaming Through Very Large Volumes.
Proceedings of the 4th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Occlusion Shadows: Using Projected Light to Generate Ralistic Occlusion Effects for View-Dependent Optical See-Through Approaches.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
Occlusion Shadows: Using Projected Light to Generate Realistic Occlusion Effects for View-Dependent Optical See-Through Displays.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
2001
2000
IEEE Computer Graphics and Applications, 2000
Proceedings of the Virtual Reality 2000 Conference, 2000
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000
1999
Proceedings of the 10th IEEE Visualization Conference, 1999
1997
IEEE Computer Graphics and Applications, 1997
The two-user Responsive Workbench: support for collaboration through individual views of a shared space.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997
1995
Interaktive Visualisierung hochaufgelöster Volumendaten durch Vernetzung graphischer und numerischer Höchstleistungsrechner.
Proceedings of the GISI 95, 1995
Proceedings of the Virtual Environments '95, 1995
1994
IEEE Computer Graphics and Applications, 1994
1993
1988
Proceedings of the Visualisierungstechniken und Algorithmen, 1988
Beschleunigung des Ray-Tracing Algorithmus: Drei Vorschläge zum verbesserten Einsatz der Octree-Raumteilung.
Proceedings of the Austrographics '88, 1988