Bernadette Spieler

Orcid: 0000-0003-2738-019X

Affiliations:
  • Universität Hildesheim, Germany
  • TU Graz, Austria (former)


According to our database1, Bernadette Spieler authored at least 31 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Designing, Coding and Embroidering: A Workflow for Gender-Sensitive and Interdisciplinary Teaching.
Int. J. Emerg. Technol. Learn., 2024

Fokus auf Lösungsstrategien.
Proceedings of the Wirksamer Informatikunterricht., 2024

2022
Beliefs and Expectations of Primary Student Teachers in Informatics.
Proceedings of the WiPSCE '22: The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022, 2022

The "Making at School" Project: Planning Interdisciplinary Activities.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

Exploring Making in Schools: A Maker-Framework for Teachers in K12.
Proceedings of the FabLearn Europe / MakeEd 2022: FabLearn Europe / MakeEd 2022 - An International Conference on Computing, Design and Making in Education, Copenhagen, Denmark, May 30, 2022

2021
Creative, Engaging, and Playful Making-Activities with Smartphones and Embroidery Machines.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

2020
The Magic Word: A Coding Tutorial-Game to Engage Female Teenagers in App Design.
CoRR, 2020

The learning value of game design activities: association between computational thinking and cognitive skills.
Proceedings of the WiPSCE '20: Workshop in Primary and Secondary Computing Education, 2020

The hAPPy-Lab: A Gender-Conscious Way To Learn Coding Basics in an Open Makerspace Setting.
Proceedings of the International Conference on Informatics in School: Situation, 2020

Reducing Cognitive Load through the Worked Example Effect within a Serious Game Environment.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

"RemoteMentor" Evaluation of Interactions Between Teenage Girls, Remote Tutors, and Coding Activities in School Lessons.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020

Design, Code, Stitch, Wear, and Show It! Mobile Visual Pattern Design in School Contexts.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Das PECC-Framework: Gender-Sensibilität und spielerische Programmierung in der informatischen Grundbildung.
Proceedings of the DELFI 2020, 2020

2019
Evaluation of the Create@School Game-Based Learning-Teaching Approach.
Sensors, 2019

"Computer Science for all": Concepts to engage teenagers and non-CS students in technology.
CoRR, 2019

Girls Create Games: Lessons Learned.
CoRR, 2019

A Customised App to Attract Female Teenagers to Coding.
CoRR, 2019

Female Teenagers in Computer Science Education: Understanding Stereotypes, Negative Impacts, and Positive Motivation.
CoRR, 2019

2018
Rock bottom, the world, the sky: Catrobat, an extremely large-scale and long-term visual coding project relying purely on smartphones.
CoRR, 2018

Evaluation of Game Templates to support Programming Activities in Schools.
CoRR, 2018

App creation in schools for different curricula subjects - lesson learned.
CoRR, 2018

Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation.
CoRR, 2018

The role of game jams in developing informal learning of computational thinking: a cross-european case study.
CoRR, 2018

Game Development-Based Learning Experience: Gender Differences in Game Design.
CoRR, 2018

Female Teenagers and Coding: Create Gender Sensitive and Creative Learning Environments.
CoRR, 2018

Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context.
CoRR, 2018

Reinforcing gender equality by analysing female teenagers' performances in coding activities: a lesson learned.
Proceedings of the Third Conference on GenderIT, 2018

2017
Improving pocket paint usability via material design compliance and internationalization & localization support on application level.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

2015
Pocket Game Jams: a Constructionist Approach at Schools.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Inclusive Gaming Creation by Design in Formal Learning Environments: "Girly-Girls" User Group in No One Left Behind.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

Development and Evaluation of a web-based Application for Digital Findings and Documentation in Physiotherapy Education.
Proceedings of the Health Informatics Meets eHealth, 2015


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