Bernadette Spieler
Orcid: 0000-0003-2738-019XAffiliations:
- Universität Hildesheim, Germany
- TU Graz, Austria (former)
According to our database1,
Bernadette Spieler
authored at least 31 papers
between 2015 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Designing, Coding and Embroidering: A Workflow for Gender-Sensitive and Interdisciplinary Teaching.
Int. J. Emerg. Technol. Learn., 2024
Fokus auf Lösungsstrategien.
Proceedings of the Wirksamer Informatikunterricht., 2024
2022
Proceedings of the WiPSCE '22: The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022, 2022
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
Proceedings of the FabLearn Europe / MakeEd 2022: FabLearn Europe / MakeEd 2022 - An International Conference on Computing, Design and Making in Education, Copenhagen, Denmark, May 30, 2022
2021
Creative, Engaging, and Playful Making-Activities with Smartphones and Embroidery Machines.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021
2020
CoRR, 2020
The learning value of game design activities: association between computational thinking and cognitive skills.
Proceedings of the WiPSCE '20: Workshop in Primary and Secondary Computing Education, 2020
The hAPPy-Lab: A Gender-Conscious Way To Learn Coding Basics in an Open Makerspace Setting.
Proceedings of the International Conference on Informatics in School: Situation, 2020
Reducing Cognitive Load through the Worked Example Effect within a Serious Game Environment.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
"RemoteMentor" Evaluation of Interactions Between Teenage Girls, Remote Tutors, and Coding Activities in School Lessons.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020
Design, Code, Stitch, Wear, and Show It! Mobile Visual Pattern Design in School Contexts.
Proceedings of the IEEE Frontiers in Education Conference, 2020
Das PECC-Framework: Gender-Sensibilität und spielerische Programmierung in der informatischen Grundbildung.
Proceedings of the DELFI 2020, 2020
2019
"Computer Science for all": Concepts to engage teenagers and non-CS students in technology.
CoRR, 2019
Female Teenagers in Computer Science Education: Understanding Stereotypes, Negative Impacts, and Positive Motivation.
CoRR, 2019
2018
Rock bottom, the world, the sky: Catrobat, an extremely large-scale and long-term visual coding project relying purely on smartphones.
CoRR, 2018
CoRR, 2018
CoRR, 2018
Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation.
CoRR, 2018
The role of game jams in developing informal learning of computational thinking: a cross-european case study.
CoRR, 2018
CoRR, 2018
Female Teenagers and Coding: Create Gender Sensitive and Creative Learning Environments.
CoRR, 2018
Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context.
CoRR, 2018
Reinforcing gender equality by analysing female teenagers' performances in coding activities: a lesson learned.
Proceedings of the Third Conference on GenderIT, 2018
2017
Improving pocket paint usability via material design compliance and internationalization & localization support on application level.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015
Inclusive Gaming Creation by Design in Formal Learning Environments: "Girly-Girls" User Group in No One Left Behind.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015
Development and Evaluation of a web-based Application for Digital Findings and Documentation in Physiotherapy Education.
Proceedings of the Health Informatics Meets eHealth, 2015