Benoît Crespin

According to our database1, Benoît Crespin authored at least 20 papers between 1996 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2022
Multimodal Video Indexing (MVI): A New Method Based on Machine Learning and Semi-Automatic Annotation on Large Video Collections.
Int. J. Image Graph., 2022

Multimedia Indexing and Retrieval: Optimized Combination of Low-level and High-level Features.
Proceedings of the 24th International Conference on Enterprise Information Systems, 2022

2021
Particle-based numerical modeling of a thin granular layer subjected to oscillating flow.
Commun. Nonlinear Sci. Numer. Simul., 2021

Doctoral Colloquium-Designing VR Environments for Distance Learning.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2018
Colloidal suspension by SRD-MD simulation on GPU.
Comput. Phys. Commun., 2018

2016
Simulation and control of breaking waves using an external force model.
Comput. Graph., 2016

2015
Brownian Dynamics Simulation on the GPU: Virtual Colloidal Suspensions.
Proceedings of the Workshop on Virtual Reality Interaction and Physical Simulation, 2015

A New Force Model for Controllable Breaking Waves.
Proceedings of the Workshop on Virtual Reality Interaction and Physical Simulation, 2015

2014
Generalized maps for erosion and sedimentation simulation.
Comput. Graph., 2014

Programming Topological Operations for Visual Illustrations in an Introductory Geomorphology Course.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2011
A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics.
Comput. Graph. Forum, 2011

Topological Operations for Geomorphological Evolution.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

2010
A Particle-Based Method for Large-Scale Breaking Waves Simulation.
Proceedings of the Computer Vision and Graphics - International Conference, 2010

Interactive Hydraulic Erosion Using CUDA.
Proceedings of the Computer Vision and Graphics - International Conference, 2010

2009
A Hierarchical Hashing Scheme for Nearest Neighbor Search and Broad-Phase Collision Detection.
J. Graphics, GPU, & Game Tools, 2009

2008
High-Speed Private Information Retrieval Computation on GPU.
Proceedings of the Second International Conference on Emerging Security Information, 2008

2003
Reconstruction of Variational Implicit Surfaces from Parallel Contours for Medical Imaging.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

2002
Dynamic triangulation of variational implicit surfaces using incremental Delaunay tetrahedralization.
Proceedings of the IEEE/SIGGRAPH Symposium on Volume Visualization and Graphics, 2002

2001
Skeletal Implicit Surface Reconstruction from Sections for Flexible Body Simulation.
Proceedings of the International Conference on Information Visualisation, 2001

1996
Implicit Sweep Objects.
Comput. Graph. Forum, 1996


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