Benoît Bossavit
Orcid: 0000-0003-1236-3020Affiliations:
- Public University of Navarre, Pamplona, Spain (PhD 2016)
According to our database1,
Benoît Bossavit
authored at least 27 papers
between 2010 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on scopus.com
-
on orcid.org
-
on dl.acm.org
On csauthors.net:
Bibliography
2024
A scoping review and a taxonomy of the use of motion-based technology centered on the end user. A special focus on elderly health.
Multim. Tools Appl., January, 2024
2023
Motion-based technology to support motor skills screening in developing children: A scoping review.
Comput. Methods Programs Biomed., October, 2023
Head-Mounted Display for Clinical Evaluation of Neck Movement Validation with Meta Quest 2.
Sensors, March, 2023
2022
Crazy Chefs!: videojuego serio gamificado basado en tecnología de captura de movimientos para fomentar la socialización y el entrenamiento físico de personas mayores (poster) (Crazy Chefs!: a serious gamified video game based on motion capture technology to encourage socialisation and physical training for the elderly).
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022
2021
2020
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020
Proceedings of the Addressing Global Challenges and Quality Education, 2020
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020
2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision Workshops, 2019
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
2018
Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study.
J. Comput. Assist. Learn., 2018
2017
MotorSense: Using Motion Tracking Technology to Support the Identification and Treatment of Gross-Motor Dysfunction.
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017
2016
Proceedings of the 14th Participatory Design Conference, 2016
What Technology for Autism Needs to be Invented? Idea Generation from the Autism Community via the ASCmeI.T. App.
Proceedings of the Computers Helping People with Special Needs, 2016
"This is how I want to learn": High Functioning Autistic Teens Co-Designing a Serious Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2014
Presence Teleoperators Virtual Environ., 2014
Interact. Comput., 2014
Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Designing Educational Tools, Based on Body Interaction, for Children with Special Needs Who Present Different Motor Skills.
Proceedings of the 2014 International Conference on Interactive Technologies and Games, 2014
Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014
2013
An interdisciplinary methodology for designing and implementing educational tools for children and youth with special needs.
ACM SIGACCESS Access. Comput., 2013
2012
Interacting with multi-touch handheld devices in augmented reality spaces: effects of marker and screen size.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012
2011
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
2010
Proceedings of the 18th International Conference on Multimedia 2010, 2010