Benjamin Weyers
Orcid: 0000-0003-4785-708XAffiliations:
- University of Trier, Department IV, Human-Computer Interaction, Germany
- RWTH Aachen University, Germany (former)
- University of Duisburg-Essen, Germany (PhD 2012)
According to our database1,
Benjamin Weyers
authored at least 142 papers
between 2009 and 2024.
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on uni-trier.de
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Bibliography
2024
Simple and Efficient? Evaluation of Transitions for Task-Driven Cross-Reality Experiences.
IEEE Trans. Vis. Comput. Graph., December, 2024
Immersive Analytics: The Influence of Flow, Sense of Agency, and Presence on Performance and Satisfaction.
Proc. ACM Hum. Comput. Interact., 2024
Dynamic Field of View Reduction Related to Subjective Sickness Measures in an HMD-based Data Analysis Task.
CoRR, 2024
Development and Validation of a 3D Pose Tracking System towards XR Home Training to Relieve Back Pain.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Choose Your Reference Frame Right: An Immersive Authoring Technique for Creating Reactive Behavior.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
The Impact of Task-Responsibility on User Experience and Behaviour under Asymmetric Knowledge Conditions.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
How Long Do I Want to Fade Away? The Duration of Fade-To-Black Transitions in Target-Based Discontinuous Travel (Teleportation).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Navigating Realities: Assessing Cross-Reality Transitions Through a Spatial Memory Game in VR and AR Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
VRScenarioBuilder: Free-Hand Immersive Authoring Tool for Scenario-Based Testing of Automated Vehicles.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
The Influence of Environmental Context on the Creation of Cartoon-like Avatars in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Workshop on Generative Artificial Intelligence in Interactive Systems: Experiences from the Community.
Proceedings of the Mensch und Computer 2024, 2024
An Application and Implementation Context-driven Perspective on Transitions in XR: Towards a Comprehensive Classification.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Navigating Real-World Complexity: A Multi-Medium System for Heterogeneous Robot Teams and Multi-Stakeholder Human-Robot Interaction.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
2023
IEEE Trans. Vis. Comput. Graph., December, 2023
Int. J. Hum. Comput. Interact., September, 2023
it Inf. Technol., June, 2023
I sense that there is someone else: an exploratory study on the influence of the media richness of Augmented Reality-based assistance systems on team experience and performance.
Frontiers Virtual Real., March, 2023
Proceedings of the Everyday Virtual and Augmented Reality, 2023
Proceedings of the Everyday Virtual and Augmented Reality, 2023
Obtaining Semi-Formal Models from Qualitative Data: From Interviews Into BPMN Models in User-Centered Design Processes.
Int. J. Hum. Comput. Interact., 2023
Trust and Acceptance of Multi-Robot Systems "in the Wild". A Roadmap exemplified within the EU-Project BugWright2.
CoRR, 2023
Early User Feedback on a VR Interface Draft for Interaction with a Multi-Robot System in Ship Hull Inspection.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2023
Correlations of Flow, Usability, Workload, and Presence with Task Performance in a Spatially Distributed Memory Task.
Proceedings of the Virtual Reality and Mixed Reality, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Int. J. Digit. Libr., 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Answering With Bow and Arrow: Questionnaires and VR Blend Without Distorting the Outcome.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
How to Take a Brake from Embodied Locomotion - Seamless Status Control Methods for Seated Leaning Interfaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Insite: A Pipeline Enabling In-Transit Visualization and Analysis for Neuronal Network Simulations.
Proceedings of the High Performance Computing. ISC High Performance 2022 International Workshops - Hamburg, Germany, May 29, 2022
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022
FlexiTeam: Flexible Team and Work Organization using Process-Oriented Case-Based Reasoning.
Proceedings of the Workshop Proceedings of the 30th International Conferece on Case-Based Reasoning co-located with the 30th International Conference on Case-Based Reasoning (ICCBR 2022), 2022
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
2021
Task Modelling for Interactive System Design: A Survey of Historical Trends, Gaps and Future Needs.
Proc. ACM Hum. Comput. Interact., 2021
Heterogeneous Models and Modelling Approaches for Engineering of Interactive Systems.
Interact. Comput., 2021
Frontiers Virtual Real., 2021
A two-part evaluation approach for measuring the usability and user experience of an Augmented Reality-based assistance system to support the temporal coordination of spatially dispersed teams.
Cogn. Syst. Res., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Mixed Reality in Asymmetric Collaborative Environments: A Research Prototype for Virtual City Tours.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
2020
A Formal Modeling Framework for the Implementation of Gaze Guiding as an Adaptive Computer-Based Job Aid for the Control of Complex Technical Systems.
Int. J. Hum. Comput. Interact., 2020
Reliable Visual Analytics, a Prerequisite for Outcome Assessment of Engineering Systems.
Acta Cybern., 2020
Take a Look Around - The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Towards Accessibility in VR - Development of an Affordable Motion Platform for Wheelchairs.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Using usability and user experience scores to design an Augmented Reality-based Ambient Awareness interface to support spatially dispersed teams.
Proceedings of the IEEE International Conference on Human-Machine Systems, 2020
Proceedings of the Digital Libraries at Times of Massive Societal Transition, 2020
2019
J. Univers. Comput. Sci., 2019
Comput. Graph., 2019
Corrigendum to "Designing a Human Machine Interface for Quality Assurance in Car Manufacturing: An Attempt to Address the "Functionality versus User Experience Contradiction" in Professional Production Environments".
Adv. Hum. Comput. Interact., 2019
A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of the Mensch und Computer 2019, 2019
Influence of Directivity on the Perception of Embodied Conversational Agents' Speech.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019
Trends on engineering interactive systems: an overview of works presented in workshops at EICS 2019.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2019
2018
VIOLA - A Multi-Purpose and Web-Based Visualization Tool for Neuronal-Network Simulation Output.
Frontiers Neuroinformatics, 2018
Toward Rigorous Parameterization of Underconstrained Neural Network Models Through Interactive Visualization and Steering of Connectivity Generation.
Frontiers Neuroinformatics, 2018
Designing a Human Machine Interface for Quality Assurance in Car Manufacturing: An Attempt to Address the "Functionality versus User Experience Contradiction" in Professional Production Environments.
Adv. Hum. Comput. Interact., 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the High Performance Computing, 2018
Seamless Hand-Based Remote and Close Range Interaction in Immersive Virtual Environments.
Proceedings of the Mensch und Computer 2018, 2018
Proceedings of the Mensch und Computer 2018, 2018
A Virtual Reality Framework to Validate Persuasive Interactive Systems to Change Work Habits.
Proceedings of the Mensch und Computer 2018, 2018
Augmented Reality to Support Temporal Coordination of Spatial Dispersed Production Teams.
Proceedings of the Mensch und Computer 2018, 2018
Proceedings of the Mensch und Computer 2018, 2018
2017
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Towards a design space characterizing workflows that take advantage of immersive visualization.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017
Generation of information systems from process models to support intentional forgetting of work habits.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017
Proceedings of the 17th Eurographics Symposium on Parallel Graphics and Visualization, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Efficient approximate computation of scene visibility based on navigation meshes and applications for navigation and scene analysis.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Proceedings of the Handbook of Formal Methods in Human-Computer Interaction., 2017
Formal Description of Adaptable Interactive Systems Based on Reconfigurable User Interface Models.
Proceedings of the Handbook of Formal Methods in Human-Computer Interaction., 2017
Proceedings of the Handbook of Formal Methods in Human-Computer Interaction., 2017
Proceedings of the Handbook of Formal Methods in Human-Computer Interaction., 2017
Proceedings of the Handbook of Formal Methods in Human-Computer Interaction., 2017
Proceedings of the Handbook of Formal Methods in Human-Computer Interaction., 2017
2016
Design and Evaluation of Data Annotation Workflows for CAVE-like Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2016
Visual Quality Adjustment for Volume Rendering in a Head-Tracked Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2016
IEEE Trans. Vis. Comput. Graph., 2016
J. Univers. Comput. Sci., 2016
Cogn. Comput., 2016
Evaluation of hands-free HMD-based navigation techniques for immersive data analysis.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Experiences on Validation of Multi-Component System Simulations for Medical Training Applications.
Proceedings of the 4th EuroVis Workshop on Reproducibility, 2016
Towards Multi-user Provenance Tracking of Visual Analysis Workflows over Multiple Applications.
Proceedings of the 4th EuroVis Workshop on Reproducibility, 2016
Social Media and Virtual Reality for Risk Communication in case of Volcanic Eruptions.
Proceedings of the Mensch und Computer 2016, 2016
Proceedings of the Mensch und Computer 2016, 2016
Proceedings of the First International Workshop on Learning Analytics Across Physical and Digital Spaces (CrossLAK 2016) co-located with 6th International Conference on Learning Analytics & Knowledge (LAK 2016), 2016
Proceedings of the High-Performance Scientific Computing, 2016
A Collaborative Simulation-Analysis Workflow for Computational Neuroscience Using HPC.
Proceedings of the High-Performance Scientific Computing, 2016
Automatic speed adjustment for travel through immersive virtual environments based on viewpoint quality.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
Collision avoidance in the presence of a virtual agent in small-scale virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Haptic 3D Surface Representation of Table-Based Data for People With Visual Impairments.
ACM Trans. Access. Comput., 2015
Int. J. Inf. Syst. Crisis Response Manag., 2015
Frontiers Neuroinformatics, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Simulation-based Ultrasound Training Supported by Annotations, Haptics and Linked Multimodal Views.
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2015
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Sensing, Processing, and Using Environmental Information, 2015
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015
Comparison and Evaluation of Viewpoint Quality Estimation Algorithms for Immersive Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
An Integrative Tool Chain for Collaborative Virtual Museums in Immersive Virtual Environments.
Proceedings of the Collaboration and Technology - 21st International Conference, 2015
Proceedings of the Collaboration and Technology - 21st International Conference, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Electron. Commun. Eur. Assoc. Softw. Sci. Technol., 2014
A 3D collaborative virtual environment to integrate immersive virtual reality into factory planning processes.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014
User Interface Design for Test and Diagnosis Software in Automotive Production Environments.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014
Data-flow oriented software framework for the development of haptic-enabled physics simulations.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014
Proceedings of the First Workshop on Visual Performance Analysis, 2014
2013
Integrating Production Workers into User Interface Design for Diagnosis Devices in Automotive Production Environments: Field Experiences and Lessons Learned.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
2012
Reconfiguration of User Interface Models for Monitoring and Control of Human-Computer Systems.
PhD thesis, 2012
Cooperative Reconfiguration of User Interface Models for Learning Cryptographic Protocols.
Int. J. Inf. Technol. Decis. Mak., 2012
Formal Modeling and Reconfiguration of User Interfaces for Reduction of Errors in Failure Handling of Complex Systems.
Int. J. Hum. Comput. Interact., 2012
Metaphorical Design of Feedback Interfaces in Activity-Aware Ambient Assisted-Living Applications.
Proceedings of the Ambient Assisted Living and Home Care - 4th International Workshop, 2012
Proceedings of the Collaboration and Technology - 18th International Conference, 2012
2011
Future Gener. Comput. Syst., 2011
2010
Proceedings of the SCCC 2010, 2010
2009
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009