Benjamin Wallenborn
Orcid: 0000-0001-9234-5310
According to our database1,
Benjamin Wallenborn
authored at least 9 papers
between 2016 and 2022.
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Bibliography
2022
Towards the Usage of Learning Assessment Goals in Consideration of Qualifications-Based Learning Using Didactical Structural Templates.
Proceedings of Third Workshop of Technology Enhanced Learning Environments for Blended Education, 2022
Proceedings of the Serious Games - Joint International Conference, 2022
Towards a Work Task Simulation Supporting Training of Work Design Skills during Qualification-based Learning.
Proceedings of the 14th International Conference on Computer Supported Education, 2022
2021
Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning.
Proceedings of the DELFI 2021, 2021
2020
LTI-Connections Between Learning Management Systems and Gaming Platforms: Integrating a Serious-Game Prototype Into Moodle Courses.
J. Inf. Technol. Res., 2020
Integration of Pattern-Based Learning Management Systems With Immersive Learning Content.
Proceedings of the 6th Collaborative European Research Conference (CERC 2020), 2020
2018
Interfaces and services for integrating games and game components into competence based courses within learning management systems.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2017
Towards a Competence-Based Course Authoring Tool Supporting Learning Management Systems.
Int. J. Emerg. Technol. Learn., 2017
2016
Innovative Authoring Tools for Online-Courses with Assignments - Integrating Heterogeneous Tools of e-Learning Platforms into Hybrid Application Solutions.
Int. J. Emerg. Technol. Learn., 2016