Benjamin Stokes
According to our database1,
Benjamin Stokes
authored at least 10 papers
between 1997 and 2020.
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Bibliography
2020
A Playful City in the Cards: Sharing Power in Game Design by Extending the Card Metaphor.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2018
Games Cult., 2018
Participatory Design Fiction: Community Storytelling for Speculative Urban Technologies.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017
Infrastructures of the Imagination: Community Design for Speculative Urban Technologies.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017
2016
Hybrid games for stronger neighborhoods: connecting residents and urban objects to deepen the sense of place.
Proceedings of the 14th Participatory Design Conference PDC '16, Aarhus, Denmark, August 15-19, 2016, Volume 2, 2016
Proceedings of the 14th Participatory Design Conference PDC '16, Aarhus, Denmark, August 15-19, 2016, Volume 2, 2016
2014
Neighborhood Planning of Technology: Physical Meets Digital City from the Bottom-Up with Aging Payphones.
J. Community Informatics, 2014
2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
1997
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997