Benjamin Maraza-Quispe

Orcid: 0000-0001-8845-4979

According to our database1, Benjamin Maraza-Quispe authored at least 14 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of six.

Timeline

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Bibliography

2024
Evaluating the Effectiveness of YouTube as a Tool for Research in Higher Education Students: An Experimental Approach.
SN Comput. Sci., October, 2024

Impact of Gamification on Collaborative Learning Development: A Quantitative Experimental Approach.
Rev. Iberoam. de Tecnol. del Aprendiz., 2024

The Impact of Minecraft on the Development of Prosocial Behaviors in Regular Basic Education Students.
Rev. Iberoam. de Tecnol. del Aprendiz., 2024

2023
Impact of the Use of the Video Game SimCity on the Development of Critical Thinking in Students: A Quantitative Experimental Approach.
Rev. Iberoam. de Tecnol. del Aprendiz., November, 2023

Toward the Achievement of English Language Learning Competencies Through the Use of an Application: A Case Study.
Rev. Iberoam. de Tecnol. del Aprendiz., August, 2023

Promoting Scientific Inquiry in Physics Students through the Use of Simulators.
Proceedings of the 15th International Conference on Education Technology and Computers, 2023

Intelligent Personalized Learning Management Model using the Case-Based Reasoning Techniques.
Proceedings of the International Congress on Education and Technology in Sciences, 2023

2022
Towards the development of computational thinking in students through games.
Proceedings of the 14th International Conference on Education Technology and Computers, 2022

2021
Design proposal of a personalized Dashboard to optimize teaching-learning in Virtual Learning Environments.
Proceedings of the ICETC 2021: 13th International Conference on Education Technology and Computers, Wuhan, China, October 22, 2021

Predictive Model of Student Academic Performance from LMS data based on Learning Analytics.
Proceedings of the ICETC 2021: 13th International Conference on Education Technology and Computers, Wuhan, China, October 22, 2021

The development of student spatial orientation through the use of 3D graphics.
Proceedings of the ICETC 2021: 13th International Conference on Education Technology and Computers, Wuhan, China, October 22, 2021

2019
Model to Personalize the Teaching-Learning Process in Virtual Environments Using Case-Based Reasoning.
Proceedings of the ICETC 2019, 2019


2018
Influence of the use of educational apps on smart mobile devices in the academic performance of students.
Proceedings of the 10th International Conference on Education Technology and Computers, 2018


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