Benjamin Cowley
Orcid: 0000-0001-8828-2994Affiliations:
- University of Helsinki, Finland
According to our database1,
Benjamin Cowley
authored at least 30 papers
between 2006 and 2022.
Collaborative distances:
Collaborative distances:
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Bibliography
2022
Proceedings of the 44th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training, 2022
2021
Augmented Virtual Reality Meditation: Shared Dyadic Biofeedback Increases Social Presence Via Respiratory Synchrony.
ACM Trans. Soc. Comput., 2021
Comput. Hum. Behav., 2021
2020
Generalised Player Modelling: Why Artificial Intelligence in Games Should Incorporate Meaning, with a Formalism for so Doing.
Proceedings of the HCI in Games, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020
2017
Computational testing for automated preprocessing: a Matlab toolbox to enable large scale electroencephalography data processing.
PeerJ Comput. Sci., 2017
Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change.
Int. J. Serious Games, 2017
2016
Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features.
User Model. User Adapt. Interact., 2016
Computational testing for automated preprocessing: a matlab toolbox for better electroencephalography data processing.
PeerJ Prepr., 2016
The Psychophysiology Primer: A Guide to Methods and a Broad Review with a Focus on Human-Computer Interaction.
Found. Trends Hum. Comput. Interact., 2016
A short review and primer on electromyography in human computer interaction applications.
CoRR, 2016
CoRR, 2016
A short review and primer on event-related potentials in human computer interaction applications.
CoRR, 2016
A short review and primer on electrodermal activity in human computer interaction applications.
CoRR, 2016
Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling.
CoRR, 2016
CoRR, 2016
CoRR, 2016
A short review and primer on electroencephalography in human computer interaction applications.
CoRR, 2016
2015
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015
2014
Learning When Serious: Psychophysiological Evaluation of a Technology-Enhanced Learning Game.
J. Educ. Technol. Soc., 2014
2013
User Model. User Adapt. Interact., 2013
Learning loops - interactions between guided reflection and experience-based learning in a serious game activity.
J. Comput. Assist. Learn., 2013
Comput. Educ., 2013
2011
Learning principles and interaction design for 'Green My Place': A massively multiplayer serious game.
Entertain. Comput., 2011
2010
Proceedings of Nordic DiGRA 2010 Conference, 2010
2009
Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
2008
2006
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2006