Benjamin Bolte
According to our database1,
Benjamin Bolte
authored at least 18 papers
between 2010 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
IROS, 2023
2021
HuBERT: Self-Supervised Speech Representation Learning by Masked Prediction of Hidden Units.
IEEE ACM Trans. Audio Speech Lang. Process., 2021
Proceedings of the IEEE International Conference on Acoustics, 2021
Proceedings of the 2021 Conference on Empirical Methods in Natural Language Processing, 2021
Proceedings of the Model-Based Engineering of Collaborative Embedded Systems, 2021
2020
2016
Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation?
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the IEEE International Symposium on Circuits and Systems, 2016
2015
Subliminal Reorientation and Repositioning in Immersive Virtual Environments using Saccadic Suppression.
IEEE Trans. Vis. Comput. Graph., 2015
2014
Decoupling Vision from Action - Redirected Walking and Rehabilitaiton in Immersive Virtual Environments.
PhD thesis, 2014
2013
Exploiting perceptual limitations and illusions to support walking through virtual environments in confined physical spaces.
Displays, 2013
Going with the flow: Modifying self-motion perception with computer-mediated optic flow.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
2012
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation.
IEEE Trans. Vis. Comput. Graph., 2012
Evaluation of Field of View Calibration Techniques for Head-mounted Displays and Effects on Distance Estimation.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012
2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
2010
Augmentation techniques for efficient exploration in head-mounted display environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010