Benjamin A. Clegg
Orcid: 0000-0001-6026-5076
According to our database1,
Benjamin A. Clegg
authored at least 28 papers
between 2004 and 2024.
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Bibliography
2024
Beyond the Wizard of Oz: Negative Effects of Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance.
IEEE Trans. Vis. Comput. Graph., May, 2024
Information Access Effort: The Role of Head Movements for Information Presented at Increasing Eccentricity on Flat Panel and Head-Mounted Displays.
Hum. Factors, 2024
Multimedia and Immersive Training Materials Influence Impressions of Learning But Not Learning Outcomes.
CoRR, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Addressing Human Factors Related to Artificial Intelligence Integrated Visual Cueing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
2023
Fast, Accurate, But Sometimes Too-Compelling Support: The Impact of Imperfectly Automated Cues in an Augmented-Reality Head-Mounted Display on Visual Search Performance.
IEEE Trans. Hum. Mach. Syst., December, 2023
Beyond the Wizard of Oz: Using Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
2020
Nautical Collision Avoidance: The Cognitive Challenges of Balancing Safety, Efficiency, and Procedures.
Hum. Factors, 2020
2019
Hum. Factors, 2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
2018
The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay.
Technol. Knowl. Learn., 2018
Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale.
Multimodal Technol. Interact., 2018
Hum. Factors, 2018
User-Centered Design and Experimentation to Develop Effective Software for Evidence-Based Reasoning in the Intelligence Community: The TRACE Project.
Comput. Sci. Eng., 2018
2017
2016
Time Sharing Between Robotics and Process Control: Validating a Model of Attention Switching.
Hum. Factors, 2016
2015
Hum. Factors, 2015
We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games.
Comput. Hum. Behav., 2015
2014
Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014
2009
Interruption management: A comparison of auditory and tactile cues for both alerting and orienting.
Int. J. Hum. Comput. Stud., 2009
2006
Cogn. Technol. Work., 2006
2005
Hum. Factors, 2005
2004