Benedikt Morschheuser
Orcid: 0000-0002-7665-8971
According to our database1,
Benedikt Morschheuser
authored at least 32 papers
between 2015 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
-
on d-nb.info
-
on dl.acm.org
On csauthors.net:
Bibliography
2024
Altruism or egoism - how do game features motivate cooperation? An investigation into user we-intention and I-intention.
Behav. Inf. Technol., April, 2024
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design.
Int. J. Hum. Comput. Stud., 2024
Challenges in the adoption of sustainability information systems: A study on green IS in organizations.
Int. J. Inf. Manag., 2024
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024
Proceedings of the 32nd European Conference on Information Systems, 2024
Combating Procrastination with Information Systems: A Systematic Review on Design Approaches and Effects.
Proceedings of the 32nd European Conference on Information Systems, 2024
Designing Gamification for Team Sports: Mapping of the Problem Space and Design Recommendations.
Proceedings of the 32nd European Conference on Information Systems, 2024
Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended Realities.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
2023
I = Robot: An Investigation of How Perspective Switching Can Support People's Acceptance of AI-Powered Social Robots.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023
AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Is Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work.
Proceedings of the 7th International GamiFIN Conference, 2023
How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features.
Proceedings of the 31st European Conference on Information Systems, 2023
2022
Gamification of cooperation: A framework, literature review and future research agenda.
Int. J. Inf. Manag., 2022
Gamifying Sustainable Behavior at Work: Results from an Experiment with a Corporate Gamification App.
Proceedings of the Information Systems Development: Artificial Intelligence for Information Systems Development and Operations (ISD2022 Proceedings), Cluj-Napoca, Romania, 31 August, 2022
Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
What do games teach us about designing effective human-AI cooperation? - A systematic literature review and thematic synthesis on design patterns of non-player characters.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022
Proceedings of the 30th European Conference on Information Systems, 2022
2020
How Game Features Give Rise to Altruism and Collective Action? Implications for Cultivating Cooperation by Gamification.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
2019
Cooperation or competition - When do people contribute more? A field experiment on gamification of crowdsourcing.
Int. J. Hum. Comput. Stud., 2019
Is it a tool or a toy? How user's conception of a system's purpose affects their experience and use.
Int. J. Inf. Manag., 2019
2018
Inf. Softw. Technol., 2018
First-hand experience of why gamification projects fail and what could be done about it.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018
2017
Int. J. Hum. Comput. Stud., 2017
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game.
Comput. Hum. Behav., 2017
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
Designing Cooperative Gamification: Conceptualization and Prototypical Implementation.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
2016
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016
2015
Increasing Intranet Usage through Gamification - Insights from an Experiment in the Banking Industry.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015