Ben Kirman
Orcid: 0000-0002-4087-5798
According to our database1,
Ben Kirman
authored at least 60 papers
between 2007 and 2023.
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Bibliography
2023
Identifying the Developmental Challenges of Creating Virtual Reality Theatre: This paper reports on the identified challenges of creating virtual reality theatre from the practitioner's perspective.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023
2022
I Just Can't Believe These are not Fictitious: Vivifying design examples through narratives populated by existing artefacts.
Proceedings of the 25th International Academic Mindtrek conference, 2022
Proceedings of the 25th International Academic Mindtrek conference, 2022
"The game doesn't judge you": game designers' perspectives on implementing failure in video games.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2021
IEEE Pervasive Comput., 2021
Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021
"Slow down and look": Desirable aspects of failure in video games, from the perspective of players.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
Proceedings of the Intelligent Computing, 2020
Let's start talking the walk: Capturing and reflecting on our limits when working with gig economy workers.
Proceedings of the ICT4S 2020: 7th International Conference on ICT for Sustainability, 2020
Proceedings of 18th European Conference on Computer-Supported Cooperative Work, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the Halfway to the Future Symposium 2019, 2019
The future of techno-disruption in gig economy workforces: challenging the dialogue with fictional abstracts.
Proceedings of the Halfway to the Future Symposium 2019, 2019
2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Counter-Discourse Activism on Social Media: The Case of Challenging "Poverty Porn" Television.
Comput. Support. Cooperative Work., 2017
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017
"Could You Define That in Bot Terms"?: Requesting, Creating and Using Bots on Reddit.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
MC Hammer Presents: The Hammer of Transformative Nostalgification - Designing for Engagement at Scale.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts.
Int. J. Hum. Comput. Stud., 2016
2015
"After All the Time I Put Into This": Co-Creation and the End-of-life of Social Network Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game Crowds.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built Environments.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security.
Pers. Ubiquitous Comput., 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Playful networks : measuring, analysing and understanding the social effects of game design.
PhD thesis, 2011
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Practical, appropriate, empirically-validated guidelines for designing educational games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010
Motivating physical activity at work: using persuasive social media for competitive step counting.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Improving social game engagement on facebook through enhanced socio-contextual information.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
There's a monster in my kitchen: using aversive feedback to motivate behaviour change.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009
Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009
Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis.
Proceedings of the Entertainment Computing, 2009
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009
Familiars: representing Facebook users' social behaviour through a reflective playful experience.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
The gopher game: a social, mobile, locative game with user generated content and peer review.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007