Ben George Weber

Affiliations:
  • Electronic Arts


According to our database1, Ben George Weber authored at least 18 papers between 2006 and 2012.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2012
Integrating Learning in a Multi-Scale Agent.
PhD thesis, 2012

Learning from Demonstration for Goal-Driven Autonomy.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012

2011
The 2010 Mario AI Championship: Level Generation Track.
IEEE Trans. Comput. Intell. AI Games, 2011

Recap of the 2010 AI and Interactive Digital Entertainment Conference.
AI Mag., 2011

Modeling Player Retention in Madden NFL 11.
Proceedings of the Twenty-Third Conference on Innovative Applications of Artificial Intelligence, 2011

A Particle Model for State Estimation in Real-Time Strategy Games.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

Building Human-Level AI for Real-Time Strategy Games.
Proceedings of the Advances in Cognitive Systems, 2011

2010
Supporting the designer's and the user's perspectives in computer-aided architectural design.
Adv. Eng. Informatics, 2010

Reactive planning idioms for multi-scale game AI.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Applying Goal-Driven Autonomy to StarCraft.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

AIIDE 2010 StarCraft Competition.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

Integrating Expert Knowledge and Experience.
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010

2009
Conceptual Neighborhoods for Retrieval in Case-Based Reasoning.
Proceedings of the Case-Based Reasoning Research and Development, 2009

A data mining approach to strategy prediction.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

Case-Based Reasoning for Build Order in Real-Time Strategy Games.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

2008
Computer aided architectural design: Wayfinding complexity analysis.
Proceedings of the 12th International Conference on CSCW in Design, 2008

2006
A High Population, Fault Tolerant Parallel Raytracer.
Proceedings of the 15th International Conference on Software Engineering and Data Engineering (SEDE-2006), 2006

A Framework for Truth Maintenance in Multi-Agent Systems.
Proceedings of the Operations Research, 2006


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