Ben Chang
Orcid: 0000-0001-7626-7623
According to our database1,
Ben Chang
authored at least 31 papers
between 2005 and 2024.
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Bibliography
2024
Defining AI companions: a research agenda - from artificial companions for learning to general artificial companions for Global Harwell.
Res. Pract. Technol. Enhanc. Learn., 2024
2023
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan.
Res. Pract. Technol. Enhanc. Learn., 2023
2021
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
2020
Res. Pract. Technol. Enhanc. Learn., 2020
2019
Res. Pract. Technol. Enhanc. Learn., 2019
2017
The potential of Second Life for university counseling: a comparative approach examining media features and counseling problems.
Res. Pract. Technol. Enhanc. Learn., 2017
The effects of task activities and gaming scales on eye reading and visual search performance.
Comput. Hum. Behav., 2017
2016
Improving Pupils' Mathematical Communication Abilities through Computer-Supported Reciprocal Peer Tutoring.
J. Educ. Technol. Soc., 2016
Role-Play Game-Enhanced English for a Specific-Purpose Vocabulary-Acquisition Framework.
J. Educ. Technol. Soc., 2016
2015
The influences of an interactive group-based videogame: Cognitive styles vs. prior ability.
Comput. Educ., 2015
2013
J. Educ. Technol. Soc., 2013
2012
Proceedings of the Engineering Reality of Virtual Reality 2012, 2012
Applying Role Reversal Strategy to Conduct the Virtual Job Interview: A Practice in Second Life Immersive Environment.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
2010
J. Educ. Technol. Soc., 2010
Students' Competitive Preferences on Multiuser Wireless Sensor Classroom Interactive Environment.
Proceedings of the ICALT 2010, 2010
Pilot Study of Past Decade Game-Based Learning Journal Papers Survey from the Technology Perspective.
Proceedings of the ICALT 2010, 2010
2009
EduBingo: Developing a Content Sample for the One-to-One Classroom by the Content-First Design Approach.
J. Educ. Technol. Soc., 2009
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009
2008
One personal computer to many students in classroom with wireless sensor network technology.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
2007
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007
Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training.
Proceedings of the DIGITEL 2007, 2007
2005
"Ask the Author": An Academic conference supported system using wireless and mobile devices.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005
Educational Robot - A Case Study for Robot Learning Companion.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005
Motivating Students by Technologies: A Case Study on Adopting Tips Pedagogy in a General Physics Course.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005
Joyce: A Multi-Player Game on One-on-One Digital Classroom Environment for Practicing Fractions.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
MatrixDesks: interactive computing desks toward one-on-two educational computing environments.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005
DCE: A One-on-One Digital Classroom Environment.
Proceedings of the Artificial Intelligence in Education, 2005
Proceedings of the Artificial Intelligence in Education, 2005