Ben Chang

Orcid: 0000-0001-7626-7623

According to our database1, Ben Chang authored at least 30 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan.
Res. Pract. Technol. Enhanc. Learn., 2023

Frontier AI Regulation: Managing Emerging Risks to Public Safety.
CoRR, 2023

2021
CureQuest: A Digital Game for New Drug Discovery.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Empirical study on the effects of social network-supported group concept mapping.
Res. Pract. Technol. Enhanc. Learn., 2020

2019
IDC theory: creation and the creation loop.
Res. Pract. Technol. Enhanc. Learn., 2019

2017
The potential of Second Life for university counseling: a comparative approach examining media features and counseling problems.
Res. Pract. Technol. Enhanc. Learn., 2017

The effects of task activities and gaming scales on eye reading and visual search performance.
Comput. Hum. Behav., 2017

2016
Improving Pupils' Mathematical Communication Abilities through Computer-Supported Reciprocal Peer Tutoring.
J. Educ. Technol. Soc., 2016

Role-Play Game-Enhanced English for a Specific-Purpose Vocabulary-Acquisition Framework.
J. Educ. Technol. Soc., 2016

2015
The influences of an interactive group-based videogame: Cognitive styles vs. prior ability.
Comput. Educ., 2015

2013
Understanding Students' Competition Preference in Multiple-Mice Supported Classroom.
J. Educ. Technol. Soc., 2013

2012
Foreign language learning in immersive virtual environments.
Proceedings of the Engineering Reality of Virtual Reality 2012, 2012

Applying Role Reversal Strategy to Conduct the Virtual Job Interview: A Practice in Second Life Immersive Environment.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
Potential of Second Life for Psychological Counseling: A Comparative Approach.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Development and Evaluation of a City-Wide Wireless Weather Sensor Network.
J. Educ. Technol. Soc., 2010

Students' Competitive Preferences on Multiuser Wireless Sensor Classroom Interactive Environment.
Proceedings of the ICALT 2010, 2010

Pilot Study of Past Decade Game-Based Learning Journal Papers Survey from the Technology Perspective.
Proceedings of the ICALT 2010, 2010

2009
EduBingo: Developing a Content Sample for the One-to-One Classroom by the Content-First Design Approach.
J. Educ. Technol. Soc., 2009

Distributed weather net: wireless sensor network supported inquiry-based learning.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

2008
One personal computer to many students in classroom with wireless sensor network technology.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Environmental design for a structured network learning society.
Comput. Educ., 2007

Distributed Stories Sharing: Wireless Sensor Network Supported Group Learning Game.
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007

Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training.
Proceedings of the DIGITEL 2007, 2007

2005
"Ask the Author": An Academic conference supported system using wireless and mobile devices.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

Educational Robot - A Case Study for Robot Learning Companion.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

Motivating Students by Technologies: A Case Study on Adopting Tips Pedagogy in a General Physics Course.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

Joyce: A Multi-Player Game on One-on-One Digital Classroom Environment for Practicing Fractions.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

MatrixDesks: interactive computing desks toward one-on-two educational computing environments.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

DCE: A One-on-One Digital Classroom Environment.
Proceedings of the Artificial Intelligence in Education, 2005

ArithmeticDesk: Computer Embedded Manipulatives for Learning Arithmetic.
Proceedings of the Artificial Intelligence in Education, 2005


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