Beibei Wang

Orcid: 0000-0001-8943-8364

Affiliations:
  • Nanjing University of Science and Technolog, Nanjing, China
  • Shandong University, Jinan, China (PhD 2014)


According to our database1, Beibei Wang authored at least 60 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Real-time all-frequency global illumination with radiance caching.
Comput. Vis. Media, October, 2024

Efficient participating media rendering with differentiable regularization.
Comput. Vis. Media, October, 2024

TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction.
ACM Trans. Graph., July, 2024

RNG: Relightable Neural Gaussians.
CoRR, 2024

Fiber-level Woven Fabric Capture from a Single Photo.
CoRR, 2024

WetSpongeCake: a Surface Appearance Model Considering Porosity and Saturation.
CoRR, 2024

A Dynamic By-example BTF Synthesis Scheme.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

Correlation-aware Encoder-Decoder with Adapters for SVBRDF Acquisition.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

Woven Fabric Capture with a Reflection-Transmission Photo Pair.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

Real-time Neural Woven Fabric Rendering.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

Neural Super-Resolution for Real-Time Rendering with Radiance Demodulation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
MetaLayer: A Meta-Learned BSDF Model for Layered Materials.
ACM Trans. Graph., December, 2023

Efficient Caustics Rendering via Spatial and Temporal Path Reuse.
Comput. Graph. Forum, October, 2023

Scratch-based Reflection Art via Differentiable Rendering.
ACM Trans. Graph., August, 2023

Efficient Specular Glints Rendering With Differentiable Regularization.
IEEE Trans. Vis. Comput. Graph., June, 2023

SpongeCake: A Layered Microflake Surface Appearance Model.
ACM Trans. Graph., February, 2023

Multiple-bounce Smith Microfacet BRDFs: A Height-free Formulation using the Invariance Principle.
CoRR, 2023

Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Neural Biplane Representation for BTF Rendering and Acquisition.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
Position-free multiple-bounce computations for smith microfacet BSDFs.
ACM Trans. Graph., 2022

Constant-Cost Spatio-Angular Prefiltering of Glinty Appearance Using Tensor Decomposition.
ACM Trans. Graph., 2022

A survey on rendering homogeneous participating media.
Comput. Vis. Media, 2022

BSDF Importance Baking: A Lightweight Neural Solution to Importance Sampling Parametric BSDFs.
CoRR, 2022

SVBRDF Recovery from a Single Image with Highlights Using a Pre-trained Generative Adversarial Network.
Comput. Graph. Forum, 2022

Unbiased Caustics Rendering Guided by Representative Specular Paths.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Woven Fabric Capture from a Single Photo.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Neural Layered BRDFs.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

2021
Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model.
IEEE Trans. Vis. Comput. Graph., 2021

Neural BRDFs: Representation and Operations.
CoRR, 2021

SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Network.
CoRR, 2021

Real-time Denoising Using BRDF Pre-integration Factorization.
Comput. Graph. Forum, 2021

Path-based Monte Carlo Denoising Using a Three-Scale Neural Network.
Comput. Graph. Forum, 2021

Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines.
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021

A Deep Learning Method for 2D Image Stippling.
Proceedings of the Advances in Computer Graphics, 2021

2020
Precomputed Multiple Scattering for Rapid Light Simulation in Participating Media.
IEEE Trans. Vis. Comput. Graph., 2020

Fast Computation of Single Scattering in Participating Media with Refractive Boundaries Using Frequency Analysis.
IEEE Trans. Vis. Comput. Graph., 2020

Example-Based Microstructure Rendering with Constant Storage.
ACM Trans. Graph., 2020

Path cuts: efficient rendering of pure specular light transport.
ACM Trans. Graph., 2020

Denoising Stochastic Progressive Photon Mapping Renderings Using a Multi-Residual Network.
J. Comput. Sci. Technol., 2020

A detail preserving neural network model for Monte Carlo denoising.
Comput. Vis. Media, 2020

A practical path guiding method for participating media.
Comput. Vis. Media, 2020

Unsupervised Image Reconstruction for Gradient-Domain Volumetric Rendering.
Comput. Graph. Forum, 2020

Real-Time Glints Rendering With Pre-Filtered Discrete Stochastic Microfacets.
Comput. Graph. Forum, 2020

Joint SVBRDF Recovery and Synthesis From a Single Image using an Unsupervised Generative Adversarial Network.
Proceedings of the 31st Eurographics Symposium on Rendering, 2020

2019
A task and data balanced distributed photon mapping method.
Comput. Graph., 2019

Real-time structure aware color stippling.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries.
IEEE Trans. Vis. Comput. Graph., 2018

Fast Global Illumination with Discrete Stochastic Microfacets Using a Filterable Model.
Comput. Graph. Forum, 2018

Vectorized point based global illumination on Intel MIC architecture.
Comput. Graph., 2018

A compact representation for multiple scattering in participating media using neural networks.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Precomputed multiple scattering for light simulation in participating medium.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Point-Based Light Transport for Participating Media with Refractive Boundaries.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

A Robust and Flexible Real-Time Sparkle Effect.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

Efficient Point based Global Illumination on Intel MIC Architecture.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Wavelet Point-Based Global Illumination.
Comput. Graph. Forum, 2015

Non-diffuse effects for point-based global illumination.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
基于点缓存全局光照技术的研究. (Research on Point based Global Illumination / Recherche sur le point de base de Global Illumination).
PhD thesis, 2014

2013
Factorized Point Based Global Illumination.
Comput. Graph. Forum, 2013

2012
Efficient Point Based Global Illumination on GPU.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Fast Point Based Global Illumination.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011


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