Bedrich Benes

Orcid: 0000-0002-5293-2112

Affiliations:
  • Purdue University, West Lafayette, IN, USA


According to our database1, Bedrich Benes authored at least 180 papers between 1997 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Evolution-Based Shape and Behavior Co-Design of Virtual Agents.
IEEE Trans. Vis. Comput. Graph., December, 2024

Virtual and Augmented Reality in Science, Technology, Engineering, and Mathematics (STEM) Education: An Umbrella Review.
Inf., September, 2024

DeepTree: Modeling Trees With Situated Latents.
IEEE Trans. Vis. Comput. Graph., August, 2024

Interactive Invigoration: Volumetric Modeling of Trees with Strands.
ACM Trans. Graph., July, 2024

Efficient Debris-flow Simulation for Steep Terrain Erosion.
ACM Trans. Graph., July, 2024

CentralBark Image Dataset and Tree Species Classification Using Deep Learning.
Algorithms, May, 2024

Latent L-systems: Transformer-based Tree Generator.
ACM Trans. Graph., February, 2024

AI-Based Automatic Detection of Online Teamwork Engagement in Higher Education.
IEEE Trans. Learn. Technol., 2024

RGB2Point: 3D Point Cloud Generation from Single RGB Images.
CoRR, 2024

LAESI: Leaf Area Estimation with Synthetic Imagery.
CoRR, 2024

Hands-Free VR.
CoRR, 2024

Embodied immersive virtual reality to enhance the conceptual understanding of charged particles: A qualitative study.
Comput. Educ. X Real., 2024

PlantSegNet: 3D point cloud instance segmentation of nearby plant organs with identical semantics.
Comput. Electron. Agric., 2024

An XR Environment for AI Education: Design and First Implementation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Tree-D Fusion: Simulation-Ready Tree Dataset from Single Images with Diffusion Priors.
Proceedings of the Computer Vision - ECCV 2024, 2024

Dr.Bokeh: DiffeRentiable Occlusion-Aware Bokeh Rendering.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

SVDTree: Semantic Voxel Diffusion for Single Image Tree Reconstruction.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

SfmCAD: Unsupervised CAD Reconstruction by Learning Sketch-based Feature Modeling Operations.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
Authoring Terrains with Spatialised Style.
Comput. Graph. Forum, October, 2023

Rhizomorph: The Coordinated Function of Shoots and Roots.
ACM Trans. Graph., August, 2023

Forming Terrains by Glacial Erosion.
ACM Trans. Graph., August, 2023

Vision UFormer: Long-range monocular absolute depth estimation.
Comput. Graph., April, 2023

Multi-view triangulation without correspondences.
Comput. Electron. Agric., March, 2023

Dr.Bokeh: DiffeRentiable Occlusion-aware Bokeh Rendering.
CoRR, 2023

StyleDEM: a Versatile Model for Authoring Terrains.
CoRR, 2023

SnakeVoxFormer: Transformer-based Single Image\\Voxel Reconstruction with Run Length Encoding.
CoRR, 2023

A Matrix Taxonomy of Knowledge, Skills, and Abilities (KSA) Shaping 2030 Labor Market.
Proceedings of the IEEE Frontiers in Education Conference, 2023

PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositing.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Tree Instance Segmentation with Temporal Contour Graph.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Sketching Vocabulary for Crowd Motion.
Comput. Graph. Forum, December, 2022

Urban tree generator: spatio-temporal and generative deep learning for urban tree localization and modeling.
Vis. Comput., 2022

Procedural Urban Forestry.
ACM Trans. Graph., 2022

PTRM: Perceived Terrain Realism Metric.
ACM Trans. Appl. Percept., 2022

Systematic Review of Multimodal Human-Computer Interaction.
Informatics, 2022

Some Practice for Improving the Search Results of E-commerce.
CoRR, 2022

Co-design of Embodied Neural Intelligence via Constrained Evolution.
CoRR, 2022

Automatic Differentiable Procedural Modeling.
Comput. Graph. Forum, 2022

Effects of Tactile Feedback on Conceptual Understanding of Electromagnetism in a Virtual Reality Experience.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Controllable Shadow Generation Using Pixel Height Maps.
Proceedings of the Computer Vision - ECCV 2022, 2022

2021
Voxel Carving Based 3D Reconstruction of Sorghum.
Dataset, January, 2021

Character motion in function space.
Vis. Comput., 2021

Edge-based procedural textures.
Vis. Comput., 2021

PICO: Procedural Iterative Constrained Optimizer for Geometric Modeling.
IEEE Trans. Vis. Comput. Graph., 2021

QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets.
IEEE Trans. Vis. Comput. Graph., 2021

Automatic Deep Inference of Procedural Cities from Global-scale Spatial Data.
ACM Trans. Spatial Algorithms Syst., 2021

ICTree: automatic perceptual metrics for tree models.
ACM Trans. Graph., 2021

TreePartNet: neural decomposition of point clouds for 3D tree reconstruction.
ACM Trans. Graph., 2021

Learning to reconstruct botanical trees from single images.
ACM Trans. Graph., 2021

Authoring consistent landscapes with flora and fauna.
ACM Trans. Graph., 2021

FabHandWear: An End-to-End Pipeline from Design to Fabrication of Customized Functional Hand Wearables.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Recognizing the emotional state of human and virtual instructors.
Comput. Hum. Behav., 2021

Editorial.
Comput. Graph. Forum, 2021

A Survey of Control Mechanisms for Creative Pattern Generation.
Comput. Graph. Forum, 2021

A learner-centered approach for designing visuohaptic simulations for conceptual understanding of truss structures.
Comput. Appl. Eng. Educ., 2021

An algorithm for automatic dormant tree pruning.
Appl. Soft Comput., 2021

Do Learners Recognize and Relate to the Emotions Displayed By Virtual Instructors?
Int. J. Artif. Intell. Educ., 2021

Urban Brush: Intuitive and Controllable Urban Layout Editing.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Bodily Expression of Emotions in Animated Agents.
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021

Perceived Naturalness of Interpolation Methods for Character Upper Body Animation.
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021

SSN: Soft Shadow Network for Image Compositing.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Inverse Procedural Modeling of Branching Structures by Inferring L-Systems.
ACM Trans. Graph., 2020

A framework for multi-objective optimization of virtual tree pruning based on growth simulation.
Expert Syst. Appl., 2020

2019_editorial_v2.
Comput. Graph. Forum, 2020

Semi-Procedural Textures Using Point Process Texture Basis Functions.
Comput. Graph. Forum, 2020

An output-driven approach to design a swarming model for architectural indoor environments.
Comput. Graph., 2020

A fast pith detection for computed tomography scanned hardwood logs.
Comput. Electron. Agric., 2020

Interactive Inverse Spatio-Temporal Crowd Motion Design.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

Wind Erosion: Shape Modifications by Interactive Particle-based Erosion and Deposition.
Proceedings of the 19th ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2020, 2020

Deep Learning-Based Emotion Recognition from Real-Time Videos.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

The Effects of Body Gestures and Gender on Viewer's Perception of Animated Pedagogical Agent's Emotions.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

Sorghum Segmentation by Skeleton Extraction.
Proceedings of the Computer Vision - ECCV 2020 Workshops, 2020

2019
LeRoP: A Learning-Based Modular Robot Photography Framework.
CoRR, 2019

PTRM: Perceived Terrain Realism Metrics.
CoRR, 2019

Efficient Project Gradient Descent for Ensemble Adversarial Attack.
CoRR, 2019

Procedural Riverscapes.
Comput. Graph. Forum, 2019

A Review of Digital Terrain Modeling.
Comput. Graph. Forum, 2019

2019_editorial_v2.
Comput. Graph. Forum, 2019

Visuohaptic experiments: Exploring the effects of visual and haptic feedback on students' learning of friction concepts.
Comput. Appl. Eng. Educ., 2019

Dendry: a procedural model for dendritic patterns.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

2018
Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology.
IEEE Trans. Vis. Comput. Graph., 2018

FlyCam: Multitouch Gesture Controlled Drone Gimbal Photography.
IEEE Robotics Autom. Lett., 2018

Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches.
Comput. Graph. Forum, 2018

Editorial.
Comput. Graph. Forum, 2018

A Simple and Robust Approach to Computation of Meshes Intersection.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Designing a Visuohaptic Simulation to Promote Graphical Representations and Conceptual Understanding of Structural Analysis.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Visuo-haptic Simulations to Improve Students' Understanding of Friction Concepts.
Proceedings of the IEEE Frontiers in Education Conference, 2018

I3T: Using Interactive Computer Graphics to Teach Geometric Transformations.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

2017
Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement.
IEEE Trans. Vis. Comput. Graph., 2017

Understanding and Exploiting Object Interaction Landscapes.
ACM Trans. Graph., 2017

Skippy: single view 3D curve interactive modeling.
ACM Trans. Graph., 2017

Interactive example-based terrain authoring with conditional generative adversarial networks.
ACM Trans. Graph., 2017

Authoring landscapes by combining ecosystem and terrain erosion simulation.
ACM Trans. Graph., 2017

Interactive Modeling and Authoring of Climbing Plants.
Comput. Graph. Forum, 2017

Motion Style Retargeting to Characters With Different Morphologies.
Comput. Graph. Forum, 2017

Computational Design and Fabrication.
IEEE Computer Graphics and Applications, 2017

Proceduralization of urban models.
Proceedings of the 25th Signal Processing and Communications Applications Conference, 2017

Exploration of affordances of visuo-haptic simulations to learn the concept of friction.
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017

Barcode: Global Binary Patterns for Fast Visual Inference.
Proceedings of the 2017 International Conference on 3D Vision, 2017

2016
Connected fermat spirals for layered fabrication.
ACM Trans. Graph., 2016

Interactive sketching of urban procedural models.
ACM Trans. Graph., 2016

A Review of Simulators with Haptic Devices for Medical Training.
J. Medical Syst., 2016

Environmental Objects for Authoring Procedural Scenes.
Comput. Graph. Forum, 2016

Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion.
Comput. Graph. Forum, 2016

Error-bounded surface remeshing with minimal angle elimination.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Modeling plant life in computer graphics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Inverse procedural modeling of 3D models for virtual worlds.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Learning geometric graph grammars.
Proceedings of the 32nd Spring Conference on Computer Graphics, 2016

Proceduralization for Editing 3D Architectural Models.
Proceedings of the Fourth International Conference on 3D Vision, 2016

2015
WorldBrush: interactive example-based synthesis of procedural virtual worlds.
ACM Trans. Graph., 2015

Coupled segmentation and similarity detection for architectural models.
ACM Trans. Graph., 2015

Dapper: decompose-and-pack for 3D printing.
ACM Trans. Graph., 2015

Woodification: User-Controlled Cambial Growth Modeling.
Comput. Graph. Forum, 2015

Terrain Modelling from Feature Primitives.
Comput. Graph. Forum, 2015

Motion retiming by using bilateral time control surfaces.
Comput. Graph., 2015

User-Assisted Inverse Procedural Facade Modeling and Compressed Image Rendering.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

Procedural Editing of 3D Building Point Clouds.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

Improving the learning of physics concepts by using haptic devices.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015

2014
Sketching human character animations by composing sequences from large motion database.
Vis. Comput., 2014

Windy trees: computing stress response for developmental tree models.
ACM Trans. Graph., 2014

A hybrid level-of-detail representation for large-scale urban scenes rendering.
Comput. Animat. Virtual Worlds, 2014

PackMerger: A 3D Print Volume Optimizer.
Comput. Graph. Forum, 2014

Clever Support: Efficient Support Structure Generation for Digital Fabrication.
Comput. Graph. Forum, 2014

Inverse Procedural Modelling of Trees.
Comput. Graph. Forum, 2014

A Survey on Procedural Modelling for Virtual Worlds.
Comput. Graph. Forum, 2014

A Flexible Pinhole Camera Model for Coherent Nonuniform Sampling.
IEEE Computer Graphics and Applications, 2014

Proceduralization of Buildings at City Scale.
Proceedings of the 2nd International Conference on 3D Vision, 2014

2013
Terrain generation using procedural models based on hydrology.
ACM Trans. Graph., 2013

Perceptual importance of lighting phenomena in rendering of animated water.
ACM Trans. Appl. Percept., 2013

Foreword to special section on advances in procedural modeling.
Comput. Graph., 2013

A system for large-scale visualization of streaming Doppler data.
Proceedings of the 2013 IEEE International Conference on Big Data (IEEE BigData 2013), 2013

2012
Automatic Extraction of Manhattan-World Building Masses from 3D Laser Range Scans.
IEEE Trans. Vis. Comput. Graph., 2012

Inverse design of urban procedural models.
ACM Trans. Graph., 2012

Stress relief: improving structural strength of 3D printable objects.
ACM Trans. Graph., 2012

Plastic trees: interactive self-adapting botanical tree models.
ACM Trans. Graph., 2012

2011
Authoring Hierarchical Road Networks.
Comput. Graph. Forum, 2011

Guided Procedural Modeling.
Comput. Graph. Forum, 2011

Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU.
IEEE Computer Graphics and Applications, 2011

Urban ecosystem design.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Experiences in Disseminating Educational Visualizations.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

Augmenting Heteronanostructure Visualization with Haptic Feedback.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

2010
An intuitive polygon morphing.
Vis. Comput., 2010

Inverse Procedural Modeling by Automatic Generation of L-systems.
Comput. Graph. Forum, 2010

Building reconstruction using manhattan-world grammars.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

2009
Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery.
IEEE Trans. Vis. Comput. Graph., 2009

Interactive design of urban spaces using geometrical and behavioral modeling.
ACM Trans. Graph., 2009

Hydraulic Erosion Using Smoothed Particle Hydrodynamics.
Comput. Graph. Forum, 2009

Visual Exploration of the Vulcan CO<sub>2</sub> Data.
IEEE Computer Graphics and Applications, 2009

Interactive Modeling of Virtual Ecosystems.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2009

2008
Interactive example-based urban layout synthesis.
ACM Trans. Graph., 2008

Interactive Reconfiguration of Urban Layouts.
IEEE Computer Graphics and Applications, 2008

Interactive Terrain Modeling Using Hydraulic Erosion.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

Interactive poster: Visual analytic techniques for CO2 emissions and concentrations in the United States.
Proceedings of the 3rd IEEE Symposium on Visual Analytics Science and Technology, 2008

2007
Occlusion-Based Snow Accumulation Simulation.
Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, 2007

Real-Time Erosion Using Shallow Water Simulation.
Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, 2007

An Immersive Granular Material Visualization System with Haptic Feedback.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2007

Interval-Based Motion Blending for Hand Grasping.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2007

2006
Autonomous boids.
Comput. Animat. Virtual Worlds, 2006

Hydraulic erosion.
Comput. Animat. Virtual Worlds, 2006

Tensor product surfaces as rewriting process.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

Physically-based hydraulic erosion.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

Towards a Modular Network-Distributed Mixed-Reality Learning Space System.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

A Natural Interface for Sign Language Mathematics.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

2005
POLizied e-Learning using contract management.
Comput. Educ., 2005

GI-COLLIDE: collision detection with geometry images.
Proceedings of the Spring Conference on Computer Graphics, 2005

Table Mountains by Virtual Erosion.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2005

2004
Simulating Desert Scenery.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Clustering in Virtual Plant Ecosystems.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

A Compression Scheme for Volumetric animations of Running water.
Proceedings of the International Conference on Computer Vision and Graphics, 2004

Virtual Campeche: A Web Based Virtual Three-Dimensional Tour.
Proceedings of the 5th Mexican International Conference on Computer Science (ENC 2004), 2004

2003
Interacting Agents with Memory in Virtual Ecosystems.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Modeling Virtual Gardens by Autonomous Procedural Agents.
Proceedings of the Theory and Practice of Computer Graphics 2003 (TPCG 2003), 2003

Modeling Virtual Ecosystems with the Proactive Guidance of Agents.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

2002
Visual Simulation of Hydraulic Erosion.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Virtual Climbing Plants Competing for Space.
Proceedings of the Computer Animation 2002, 2002

2001
Using particles for 3D texture sculpting.
Comput. Animat. Virtual Worlds, 2001

Layered Data Representation for Visual Simulation of Terrain Erosion.
Proceedings of the 17th Spring Conference on Computer Graphics, 2001

Parallel implementation of terrain erosion applied to the surface of Mars.
Proceedings of the 1st International Conference on Computer Graphics, 2001

1998
Skylight Approximation for Simulation of Plant Development.
Proceedings of the International Conference on Information Visualisation, 1998

1997
Visual Model of Plant Development with Respect to Influence of Light.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1997, 1997


  Loading...