Bart Simon

Orcid: 0000-0003-0180-4249

According to our database1, Bart Simon authored at least 16 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
1960s Cybernetics and the Unfulfilled Promise of Digital Play.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2019
Evaluation of "The Seafarers": A serious game on seaborne trade in the Mediterranean sea during the Classical period.
Digit. Appl. Archaeol. Cult. Heritage, 2019

2018
Megabooth: The cultural intermediation of indie games.
New Media Soc., 2018

<i>Secret Lives of Data Publics</i>: Mixed Reality Smart City Interfaces.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Unserious.
Games Cult., 2017

A serious game for understanding ancient seafaring in the Mediterranean sea.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

2011
Critical Theory, Political Economy and Game Studies: A Review of "Games of Empire: Global Capitalism and Video Games".
Game Stud., 2011

2010
Propinquity: exploring embodied gameplay.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

2009
Two Players: Biography and 'Played Sociality' in EverQuest.
Game Stud., 2009

Discipline and Dragon Kill Points in the Online Power Game.
Games Cult., 2009

2007
What if Baudrillard was a Gamer?: Introduction to a Special Section on Baudrillard and Game Studies.
Games Cult., 2007

Geek Chic: Machine Aesthetics, Digital Gaming, and the Cultural Politics of the Case Mod.
Games Cult., 2007

Human, all too non-Human: Coop AI and the Conversation of Action.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2006
Beyond Cyberspatial Flaneurie: On the Analytic Potential of Living With Digital Games.
Games Cult., 2006

2005
The Gamer and the Case Mod: Socio-Material Play and Expression in the LAN Party.
Proceedings of the Digital Games Research Conference 2005, 2005

Boyhood Spaces: Play and Social Navigation through Video Games.
Proceedings of the Digital Games Research Conference 2005, 2005


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