Barry G. Silverman
Orcid: 0000-0002-8334-7426
According to our database1,
Barry G. Silverman
authored at least 60 papers
between 1983 and 2021.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2021
StateSim: lessons learned from 20 years of a country modeling and simulation toolset.
Comput. Math. Organ. Theory, 2021
2019
2017
Proceedings of the 2017 Annual IEEE International Systems Conference, 2017
Simulating Population Behavior: Transportation Mode, Green Technology, and Climate Change.
Proceedings of the Social, Cultural, and Behavioral Modeling, 2017
2015
A systems approach to healthcare: Agent-based modeling, community mental health, and population well-being.
Artif. Intell. Medicine, 2015
2013
Simul., 2013
Presence Teleoperators Virtual Environ., 2013
2012
Rich socio-cognitive agents for immersive training environments: case of NonKin Village.
Auton. Agents Multi Agent Syst., 2012
Simulation-Based Training of Ill-Defined Social Domains: The Complex Environment Assessment and Tutoring System (CEATS).
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
2010
Systems Social Seience: A design inquiry approach for stabilization and reconstruction of social systems.
Intell. Decis. Technol., 2010
Proceedings of the 2010 Winter Simulation Conference, 2010
2009
Proceedings of the Knowledge-Based and Intelligent Information and Engineering Systems, 2009
NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations.
Proceedings of the Agents for Games and Simulations, 2009
Proceedings of the Multi-Agent Systems - Simulation and Applications., 2009
2008
Intell. Decis. Technol., 2008
Comput. Math. Organ. Theory, 2008
2007
IEEE Trans. Syst. Man Cybern. Part A, 2007
Gameplay, Interactive Drama, and Training: Authoring Edutainment Stories for Online Players (AESOP).
Presence Teleoperators Virtual Environ., 2007
Comput. Math. Organ. Theory, 2007
Proceedings of the Winter Simulation Conference, 2007
2006
Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv.
Presence Teleoperators Virtual Environ., 2006
Human Behavior Models for Agents in Simulators and Games: Part II: Gamebot Engineering with PMFserv.
Presence Teleoperators Virtual Environ., 2006
2003
Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003
Computer Games May Be Good For Your Health: Shifting Healthcare Behavior Via Interactive Drama Videogames.
Proceedings of the AMIA 2003, 2003
2001
Int. J. Hum. Comput. Stud., 2001
IEEE Intell. Syst., 2001
2000
HEART SENSE: A Game-based Approach to Reducing Delay in Seeking Care for Acute Coronary Syndrome.
Proceedings of the AMIA 2000, 2000
1999
HOLON/CADSE: integrating open software standards and formal methods to generate guideline-based decision support agents.
Proceedings of the AMIA 1999, 1999
1998
Artif. Intell. Medicine, 1998
HOLON: extending Web document libraries via objects in order to support the health information infrastructure. Health Object Library Online.
Proceedings of the AMIA 1998, 1998
Proceedings of the AMIA 1998, 1998
1997
Empir. Softw. Eng., 1997
Proceedings of the AMIA 1997, 1997
1996
Intelligent multimedia repositories (IMRs) for project estimation and management: an empirical study.
Int. J. Hum. Comput. Stud., 1996
1995
Proceedings of the 4th Workshop on Enabling Technologies, 1995
Intelligent Agents in Software Reuse Repositories.
Proceedings of the CIKM 1995 Intelligent Information Agents Workshop, 1995
1994
1993
AI Mag., 1993
1992
IEEE Trans. Syst. Man Cybern., 1992
Commun. ACM, 1992
AI Mag., 1992
1991
Expert critics: operationalizing the judgement/decisionmaking literature as a theory of "bugs" and repair strategies.
Knowl. Acquis., 1991
Proceedings of the The Third Conference on Innovative Applications of Artificial Intelligence (IAAI-91), 1991
Unsupervised Discovery in an Operational Control Setting.
Proceedings of the Knowledge Discovery in Databases, 1991
1990
1989
Blackboard system generator (BSG): an alternative distributed problem-solving paradigm.
IEEE Trans. Syst. Man Cybern., 1989
SIGART Newsl., 1989
1987
Distributed Inference and Fusion Algorithms for Real-Time Supervisory Controller Positions.
IEEE Trans. Syst. Man Cybern., 1987
1985
The use of analogs in the innovation process: A software engineering protocol analysis.
IEEE Trans. Syst. Man Cybern., 1985
1983
IEEE Trans. Syst. Man Cybern., 1983