Barrett Ens

Orcid: 0000-0001-6695-4809

Affiliations:
  • Monash University, Melbourne, VIC, Australia
  • University of South Australia, Empathic Computing Laboratory, Mawson Lakes, SA, Australia
  • University of Manitoba, Winnipeg, MB, Canada (PhD 2016)


According to our database1, Barrett Ens authored at least 83 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-Air Interactions.
ACM Trans. Graph., July, 2024

Exploring Superpower Design Through Wi-Fi Twinge.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
RoboHapalytics: A Robot Assisted Haptic Controller for Immersive Analytics.
IEEE Trans. Vis. Comput. Graph., 2023

Embodied Provenance for Immersive Sensemaking.
Proc. ACM Hum. Comput. Interact., 2023

Drawing Connections: Designing Situated Links for Immersive Maps.
Proc. ACM Hum. Comput. Interact., 2023

Revisiting Consumed Endurance: A NICE Way to Quantify Shoulder Fatigue in Virtual Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Visualization Placement for Outdoor Augmented Data Tours.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Message from the ISMAR 2023 General Chairs.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Defining Embodied Provenance for Immersive Sensemaking.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Active Proxy Dashboard: Binding Physical Referents and Abstract Data Representations in Situated Visualization through Tangible Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

User-Driven Constraints for Layout Optimisation in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

GestureExplorer: Immersive Visualisation and Exploration of Gesture Data.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Effects of Display Layout on Spatial Memory for Immersive Environments.
Proc. ACM Hum. Comput. Interact., 2022

Ex-Cit XR: Expert-elicitation and validation of Extended Reality visualisation and interaction techniques for disengaging and transitioning users from immersive virtual environments.
Frontiers Virtual Real., 2022

Cognitive load considerations for Augmented Reality in network security training.
Comput. Graph., 2022

TimeTables: Embodied Exploration of Immersive Spatio-Temporal Data.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Demonstrating Immersive Gesture Exploration with GestureExplorer.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Initial Evaluation of Immersive Gesture Exploration with GestureExplorer.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Immersive Analytics Spaces and Surfaces.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

Localization in Immersive Analytics with World-In-Miniature, Landmarks and Constellations.
Proceedings of the Symposium on Spatial User Interaction, 2022

Ex-Cit XR: Expert-elicitation of XR Techniques for Disengaging from IVEs.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

A Context-aware Interface for Immersive Sports Spectating.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Tangible Globes for Data Visualisation in Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Immersive Analytics 2.0: Spatial and Embodied Sensemaking.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Uplift: A Tangible and Immersive Tabletop System for Casual Collaborative Visual Analytics.
IEEE Trans. Vis. Comput. Graph., 2021

Digital Twin of a Cloud Data Centre: OpenStack Cluster Visualisation.
CoRR, 2021

Force-Based Foot Gesture Navigation in Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Quantitative Data Visualisation on Virtual Globes.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021


A Design Space Exploration of Worlds in Miniature.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
The Data Visualisation and Immersive Analytics Research Lab at Monash University.
Vis. Informatics, 2020

Maps Around Me: 3D Multiview Layouts in Immersive Spaces.
Proc. ACM Hum. Comput. Interact., 2020

Design and Evaluation of Interactive Small Multiples Data Visualisation in Immersive Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Perceptions of Integrating Augmented Reality into Network Cabling Tutors.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Zippro: The Design and Implementation of An Interactive Zipper.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Envisioning Future Productivity for Immersive Analytics.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Corsican Twin: Authoring In Situ Augmented Reality Visualisations in Virtual Reality.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Modeling endpoint distribution of pointing selection tasks in virtual reality environments.
ACM Trans. Graph., 2019

Revisiting collaboration through mixed reality: The evolution of groupware.
Int. J. Hum. Comput. Stud., 2019

The Effects of Sharing Awareness Cues in Collaborative Mixed Reality.
Frontiers Robotics AI, 2019

Augmented Reality Map Navigation with Freehand Gestures.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Visual Link Routing in Immersive Visualisations.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Immersive analytics.
Proceedings of the SIGGRAPH Asia 2019 Courses, 2019

Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Interaction Design & Prototyping for Immersive Analytics.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface.
IEEE Trans. Vis. Comput. Graph., 2018

Design considerations for combining augmented reality with intelligent tutors.
Comput. Graph., 2018

A generalized, rapid authoring tool for intelligent tutoring systems.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

<i>Levity</i>: A Virtual Reality System that Responds to Cognitive Load.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Counterpoint: Exploring Mixed-Scale Gesture Interaction for AR Applications.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Spatial Analytic Interfaces: Spatial User Interfaces for In Situ Visual Analytics.
IEEE Computer Graphics and Applications, 2017

Tangible UI by object and material classification with radar.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Exploring enhancements for remote mixed reality collaboration.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Exploring mixed-scale gesture interaction.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Multi-scale gestural interaction for augmented reality.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

Comparative Evaluation of Sensor Devices for Micro-Gestures.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

An AR Network Cabling Tutoring System for Wiring a Rack.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

An Adaptive AR Tutor For Cabling a Network Topology.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Asymmetric Bimanual Interaction for Mobile Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
Spatial Analytic Interfaces.
PhD thesis, 2016

Combining Ring Input with Hand Tracking for Precise, Natural Interaction with Spatial Analytic Interfaces.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Moving Ahead with Peephole Pointing: Modelling Object Selection with Head-Worn Display Field of View Limitations.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Shared Façades: Surface-Embedded Layout Management for Ad Hoc Collaboration Using Head-Worn Displays.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
Candid Interaction: Revealing Hidden Mobile and Wearable Computing Activities.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Spatial Constancy of Surface-Embedded Layouts across Multiple Environments.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Desktop-Gluey: Augmenting Desktop Environments with Wearable Devices.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Gluey: Developing a Head-Worn Display Interface to Unify the Interaction Experience in Distributed Display Environments.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

2014
ChronoTwigger: A Visual Analytics Tool for Understanding Source and Test Co-evolution.
Proceedings of the Second IEEE Working Conference on Software Visualization, 2014

Ethereal planes: a design framework for 2D information space in 3D mixed reality environments.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Exploring the use of hand-to-face input for interacting with head-worn displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The personal cockpit: a spatial interface for effective task switching on head-worn displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2012
Guidelines for Designing Awareness-Augmented Mobile DUIs.
Int. J. Hum. Comput. Interact., 2012

See me, see you: a lightweight method for discriminating user touches on tabletop displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Visually Augmented Interfaces for Co-located Mobile Collaboration.
Proceedings of the Distributed User Interfaces, 2011

Characterizing user performance with assisted direct off-screen pointing.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011


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