Barnabás Takács

Orcid: 0000-0001-5034-2795

According to our database1, Barnabás Takács authored at least 36 papers between 1994 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Deep authoring - an AI Tool set for creating immersive MultiMedia experiences.
Multim. Tools Appl., 2021

Hyper360 - a Next Generation Toolset for Immersive Media.
CoRR, 2021

2020
MultiView Mannequins for Deep Depth Estimation in 360º Videos.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

The Hyper360 Toolset For Enriched 360° Video.
Proceedings of the 2020 IEEE International Conference on Multimedia & Expo Workshops, 2020

2019
Towards Automatic Cinematography and Annotation for 360° Video.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

2011
Immersive interactive reality: Internet-based on-demand VR for cultural presentation.
Virtual Real., 2011

Sensing User Needs: Recognition Technologies and User Models for Adaptive User Interfaces.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

Towards unified electromagnetic tracking system assessment-static errors.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011

2008
How and Why Affordable Virtual Reality Shapes the Future of Education.
Int. J. Virtual Real., 2008

Image Registration Assists Novice Operators in Ultrasound Assessment of Abdominal Trauma.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

A Virtual Reality Patient and Environments for Image Guided Diagnosis.
Proceedings of the Medical Imaging and Augmented Reality, 4th International Workshop, 2008

Compact Anatomically Guided Ultrasound for Casualty Care.
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008

2007
BabyTeach: Using Ambient Facial Interfaces for Interactive Education.
ERCIM News, 2007

PanoMOBI: Panoramic Mobile Entertainment System.
Proceedings of the Entertainment Computing, 2007

A Clinical Virtual Reality Rehabilitation System for Phobia Treatment.
Proceedings of the 11th International Conference on Information Visualisation, 2007

PanoCAST: A Panoramic Multicasting System for Mobile Entertainment.
Proceedings of the 11th International Conference on Information Visualisation, 2007

2006
Cognitive, Mental and Physical Rehabilitation Using a Configurable Virtual Reality System.
Int. J. Virtual Real., 2006

A Portable Ultrasound Guidance and Training System Using High Fidelity Virtual Human Models.
Proceedings of the Third International Conference on Medical Information Visualisation (MediVis 2006), 2006

Building Reactive and Emotionally Responsive Virtual Children for Edutainment and Interactive Art.
Proceedings of the 10th International Conference on Information Visualisation, 2006

2005
Special Education and Rehabilitation: Teaching and Healing with Interactive Graphics.
IEEE Computer Graphics and Applications, 2005

Affective Intelligence: A Novel User Interface Paradigm.
Proceedings of the Affective Computing and Intelligent Interaction, 2005

2004
Closed-loop dialog model of face-to-face communication with a photo-real virtual human.
Proceedings of the Visual Communications and Image Processing 2004, 2004

Opportunities & Challenges in Computer Graphics: Turning Scientific Tools to Successful Real-Life Applications.
Proceedings of the 2004 International Conference on Computer Graphic, 2004

2003
The Virtual Human Interface: A Photorealistic Digital Human.
IEEE Computer Graphics and Applications, 2003

Integrated Virtual Human Interface System with Portable Virtual Reality Capability.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

2002
Virtual human interface: towards building an intelligent animated agent.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

1999
Digital cloning system.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Comparing face images using the modified Hausdorff distance.
Pattern Recognit., 1998

A Dynamic and Multiresolution Model of Visual Attention and Its Application to Facial Landmark Detection.
Comput. Vis. Image Underst., 1998

Fast searching of digital face libraries using binary image metrics.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998

Optimal training set design for 3D object recognition.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998

1997
Detection of faces and facial landmarks using iconic filter banks.
Pattern Recognit., 1997

1996
Attention and pattern detection using sensory and reactive control mechanisms.
Proceedings of the 13th International Conference on Pattern Recognition, 1996

Face recognition using ensembles of networks.
Proceedings of the 13th International Conference on Pattern Recognition, 1996

Visual Filters for Face Recognition.
Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96), 1996

1994
Locating facial features using SOFM.
Proceedings of the 12th IAPR International Conference on Pattern Recognition, 1994


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