Barbara Grüter

According to our database1, Barbara Grüter authored at least 31 papers between 2000 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2017
Prototyping sonic interaction for walking.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Walking Phrases: Modeling the Walker's Context for Sonic Interaction Design.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

2016
PsychoPhysioCollector: A Smartphone-Based Data Collection App for Psychophysiological Research.
J. Open Source Softw., 2016

PsychoPhysioPipeline: A Processing and Analysis Pipeline for Psychophysiological Research.
J. Open Source Softw., 2016

Walking phrases: modeling the walking process with respect to contextual conditions.
Proceedings of the Mensch und Computer 2016, 2016

GangKlang: facilitating a movement-oriented walking experience through sonic interaction.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

2013
Workshop Entertainment Computing.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Navigation Experiences - A Case Study of Riders Accessing an Orientation Game via Smartphones.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

Identification of structural landmarks in a park using movement data collected in a location-based game.
Proceedings of the ACM SIGSPATIAL International Workshop on Computational Models of Place, 2013

GangKlang: designing walking experiences.
Proceedings of the Audio Mostly 2013, 2013

2012
Visual Versus Verbal Location Information on the iPhone.
Künstliche Intell., 2012

Gait Biometrics in Interaction Design: A Work in Progress Report.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Interaktion in mobilen Spielwelten.
Proceedings of the Be-greifbare Interaktionen, 2012

2011
Methodological issues in studying player experiences of location aware games.
Pers. Ubiquitous Comput., 2011

Casual mobile gameplay - On integrated practices of research, design and play.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2010
On experience as a moment of body movement - A work in progress report.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010

System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

2009
An evaluation of authoring interfaces for image-based navigation.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Vorwort.
Proceedings of the Lernen im Digitalen Zeitalter Workshop-Band Dokumentation der Pre-Conference zur DeLFI2009, 2009

2008
Vorwort.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Serious about mobile gaming.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Anmerkungen zum Problem der Abstraktion.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Context, emergent game play and the mobile gamer as producer.
Proceedings of the 38. Jahrestagung der Gesellschaft für Informatik, Beherrschbare Systeme, 2008

Workshop für Mobiles Spielen.
Proceedings of the 38. Jahrestagung der Gesellschaft für Informatik, Beherrschbare Systeme, 2008

Evaluating player experiences in location aware games.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2007
Situated Play and Mobile Gaming.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2004
Der Spieler macht das Spiel - Mechanismen der Autorenrolle in mobilen Spielen.
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004

2003
teleVISE - ein Online-Übungsbetrieb als Medium mathematischer Modellbildung.
Proceedings of the 33. Jahrestagung der Gesellschaft für Informatik, Innovative Informatikanwendungen, INFORMATIK 2003, Frankfurt am Main, Germany, September 29, 2003

teleVISE: Mobile elektronische Unterstützung für den tutoriell begleiteten Übungsbetrieb im Fach Mathematik.
Proceedings of the Security, 2003

2000
e-motion - über elektronische Formen der Bewegung und die Gestaltung von Interaktionssystemen.
MMI Interakt., 2000


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