Barbara Göbl

Orcid: 0000-0001-7186-076X

Affiliations:
  • University of Vienna, Austria


According to our database1, Barbara Göbl authored at least 20 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Discussing the Protagonist Role of Students in Game-Based Learning.
Proc. ACM Hum. Comput. Interact., 2024

Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?
Proceedings of the Entertainment Computing - ICEC 2024, 2024

2023
Situating computational empowerment in formal education: A multi-perspective view.
Int. J. Child Comput. Interact., December, 2023

Towards Sustainable Serious Games.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Towards Bridging the Gap between Participatory Design and Formal Education.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Current Opportunities and Challenges of Digital Game-Based Learning.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

More Than Just Gameplay: Making a Case for "Let's Plays" in Education.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Exploring students' stereotypes regarding computer science and stimulating reflection on roles of women in IT.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Dig-Equality FF - A playful approach for researching and fostering gender education in secondary schools.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
Password Policies vs. Usability: When Do Users Go "Bananas"?
Proceedings of the 19th IEEE International Conference on Trust, 2020

Using a Participatory Design Approach for Adapting an Existing Game Scenario - Challenges and Opportunities.
Proceedings of the Serious Games - Joint International Conference, 2020

Procedural Creation of Behavior Trees for NPCs.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Serious Game Design for and with Adolescents: Empirically Based Implications for Purposeful Games.
Proceedings of the HCI in Games, 2020

2019
Fostering Social Media Literacy through a Participatory Mixed-Methods Approach: Discussion of Workshop Findings.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Influence of Trust Factors on Shared Laboratory Resources in a Distributed Environment.
Proceedings of the Collaborative Networks and Digital Transformation, 2019

2018
Towards a More Reflective Social Media Use Through Serious Games and Co-design.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

2015
MindSpace: A Cognitive Behavioral Therapy Game for Treating Anxiety Disorders in Children.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

MindSpace: Treating Anxiety Disorders in Children with a CBT Game.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015


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