Bálint Szabó

Orcid: 0000-0003-0350-6499

According to our database1, Bálint Szabó authored at least 12 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Links

On csauthors.net:

Bibliography

2024
Comparison of three artificial intelligence methods for predicting 90% quantile interval of future insulin sensitivity of intensive care patients.
IFAC J. Syst. Control., 2024

Applying Neural ODE-Based Cardiovascular Model Identification for Experimental Data Analysis.
Proceedings of the 18th IEEE International Symposium on Applied Computational Intelligence and Informatics, 2024

2023
Classification-based deep neural network vs mixture density network models for insulin sensitivity prediction problem.
Comput. Methods Programs Biomed., October, 2023

User-centered approaches in software development processes: Qualitative research into the practice of Hungarian companies.
J. Softw. Evol. Process., February, 2023

2019
A Flexible Windows Workspace Saving and Restoring Utility.
Proceedings of the 15th IEEE International Conference on Intelligent Computer Communication and Processing, 2019

Visitor experiences in The Museum of Applied Arts of Budapest : Interactions with ColourMirror.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

2018
A Pilot Research on Sport application's Usability and Feedback Mechanics.
Proceedings of the 9th IEEE International Conference on Cognitive Infocommunications, 2018

2017
Research questions on integrating user experience approaches into software development processes.
Proceedings of the 8th IEEE International Conference on Cognitive Infocommunications, 2017

2015
Cooperation in Real-Time Using a Virtual Environment.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Experiences of virtual desktop collaboration experiments.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

Qualitative analysis of user experience in a 3D virtual environment.
Proceedings of the Information Science with Impact: Research in and for the Community, 2015

2014
Collaboration experience in immersive VR environment in the frame of the NeuroCogSpace project.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014


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