Aysun Bozanta

Orcid: 0000-0002-1768-6278

According to our database1, Aysun Bozanta authored at least 14 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Prediction of the 2023 Turkish Presidential Election Results Using Social Media Data.
CoRR, 2023

2022
A deep reinforcement learning approach for the meal delivery problem.
Knowl. Based Syst., 2022

A replication study on implicit feedback recommender systems with application to the data visualization recommendation.
Expert Syst. J. Knowl. Eng., 2022

Time Series Clustering for Grouping Products Based on Price and Sales Patterns.
CoRR, 2022

Courier routing and assignment for food delivery service using reinforcement learning.
Comput. Ind. Eng., 2022

Order dispatching for an ultra-fast delivery service via deep reinforcement learning.
Appl. Intell., 2022

2021
Sentiment Analysis of StockTwits Using Transformer Models.
Proceedings of the 20th IEEE International Conference on Machine Learning and Applications, 2021

Text classification on software requirements specifications using transformer models.
Proceedings of the CASCON '21: Proceedings of the 31st Annual International Conference on Computer Science and Software Engineering, Toronto, Ontario, Canada, November 22, 2021

Time series forecasting for patient arrivals in online health services.
Proceedings of the CASCON '21: Proceedings of the 31st Annual International Conference on Computer Science and Software Engineering, Toronto, Ontario, Canada, November 22, 2021

2019
HybRecSys: Content-based contextual hybrid venue recommender system.
J. Inf. Sci., 2019

2018
Developing a Contextually Personalized Hybrid Recommender System.
Mob. Inf. Syst., 2018

Usage factors of location-based social applications: the case of Foursquare.
Int. J. Web Based Communities, 2018

2016
Effects of serious games on perceived team cohesiveness in a multi-user virtual environment.
Comput. Hum. Behav., 2016

2012
Multi User Virtual Environments and Serious Games for Team Building.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012


  Loading...