Aviv Elor

Orcid: 0000-0001-5356-3948

According to our database1, Aviv Elor authored at least 24 papers between 2018 and 2024.

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Bibliography

2024
Olfaction-Enhanced Virtual Reality Game for Visual Acuity in Adults with Amblyopia.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

Virtual Reality for Health and Wellbeing of People with Disabilities.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2022
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation.
IEEE Trans. Games, 2022

Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation.
ACM Trans. Access. Comput., 2022

BioLumin: An Immersive Mixed Reality Experience for Interactive Microscopic Visualization and Biomedical Research Annotation.
ACM Trans. Comput. Heal., 2022

Physical Therapist Impressions of Telehealth and Virtual Reality Needs Amidst a Pandemic.
Frontiers Virtual Real., 2022

Predictive Shoulder Kinematics of Rehabilitation Exercises Through Immersive Virtual Reality.
IEEE Access, 2022

Human Experiences in Teaching Robots: Understanding Agent Expressivity and Learning Effects through a Virtual Robot Arm.
Proceedings of the 2022 IEEE International Conference on Smart Computing, 2022

Towards a Gaze-Based Immersive Virtual Reality Game for Improving Visual Acuity with Amblyopia.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

2021
Development and Evaluation of Intelligent Immersive Virtual Reality Games to Assist Physical Rehabilitation
PhD thesis, 2021

Accessibility needs of extended reality hardware: a mixed academic-industry reflection.
Interactions, 2021

Catching Jellies in Immersive Virtual Reality: A Comparative Teleoperation Study of ROVs in Underwater Capture Tasks.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Increasing Sociability in a Virtual World: A Serious Game for Social Anxiety Disorder.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

The Immersive Graph Genome Explorer: Navigating Genomics in Immersive Virtual Reality.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

2020
On Shooting Stars: Comparing CAVE and HMD Immersive Virtual Reality Exergaming for Adults with Mixed Ability.
ACM Trans. Comput. Heal., 2020

The Ultimate Display for Physical Rehabilitation: A Bridging Review on Immersive Virtual Reality.
Frontiers Virtual Real., 2020

Designing User-Specific Soft Robotic Wearable Muscular Interfaces with Iterative Simulation.
Proceedings of the IEEE International Conference on Smart Computing, 2020

Deep Reinforcement Learning in Immersive Virtual Reality Exergame for Agent Movement Guidance.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Boundaries: A Serious Game on Relationships for Individuals with Developmental Disabilities.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

iSAM: Personalizing an Artificial Intelligence Model for Emotion with Pleasure-Arousal-Dominance in Immersive Virtual Reality.
Proceedings of the 15th IEEE International Conference on Automatic Face and Gesture Recognition, 2020

2019
Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Project Star Catcher: A Novel Immersive Virtual Reality Experience for Upper Limb Rehabilitation.
ACM Trans. Access. Comput., 2018

Towards an Immersive Virtual Reality Game for Smarter Post-Stroke Rehabilitation.
Proceedings of the 2018 IEEE International Conference on Smart Computing, 2018


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