Avgoustos A. Tsinakos
Orcid: 0000-0001-5043-0226
According to our database1,
Avgoustos A. Tsinakos
authored at least 32 papers
between 1996 and 2024.
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Bibliography
2024
Immersive Storytelling in Social Virtual Reality for Human-Centered Learning about Sensitive Historical Events.
Inf., May, 2024
Multimodal Technol. Interact., 2024
Augmented Reality Escape Classroom Game for Deep and Meaningful English Language Learning.
Comput., 2024
Proceedings of the IEEE Global Engineering Education Conference, 2024
2023
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
2022
Innovative Cultural Experience (ICE), an Augmented Reality system for promoting cultural heritage.
Proceedings of the 26th Pan-Hellenic Conference on Informatics, 2022
Computer-Mediated Communication for Collaborative Learning in Distance Education Environments.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022
2021
Building a General Purpose Educational Augmented Reality Application: The Case of ARTutor.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Proceedings of the New Realities, Mobile Systems and Applications, 2021
2019
Can the flipped classroom model improve students' academic performance and training satisfaction in Higher Education instructional media design courses?
Br. J. Educ. Technol., 2019
A Comparative Study of Augmented Reality Platforms for Building Educational Mobile Applications.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
2018
Evaluation of the ARTutor augmented reality educational platform in tertiary education.
Smart Learn. Environ., 2018
Facebook and Moodle Integration into Instructional Media Design Courses: A Comparative Analysis of Students' Learning Experiences using the Community of Inquiry (CoI) Model.
Int. J. Hum. Comput. Interact., 2018
2017
Teaching Mobile Programming Using Augmented Reality and Collaborative Game Based Learning.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Trials of the Acropolis: Teaching Greek Mythology Using Virtual Reality and Game Based Learning.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
2015
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015
Proceedings of the International Conference on Interactive Collaborative Learning, 2015
2014
Proceedings of the Mobile as a Mainstream - Towards Future Challenges in Mobile Learning, 2014
Towards Pedagogy-Driven Learning Design: A Case Study of Problem-Based Learning Design.
Proceedings of the Advances in Web-Based Learning - ICWL 2014, 2014
2011
What if undergraduate students designed their own web learning environment? Exploring students' web 2.0 mentality through participatory design.
J. Comput. Assist. Learn., 2011
Proceedings of the Semantic Web Personalization and Context Awareness, 2011
2009
Participatory Design of the Participatory Culture: Students' Projections of e-Learning 2.0.
Proceedings of the Best Practices for the Knowledge Society. Knowledge, 2009
2008
Query Identification Component For The Pares Platform.
Proceedings of the IADIS International Conference e-Learning 2008, 2008
Introducing Free / Open Source Software In Secondary Level Education - Investigating The Preliminary Steps Needed.
Proceedings of the IADIS International Conference e-Learning 2008, 2008
2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Educational additions to an Open Source Virtual Learning Environment (VLE) for the Greek Schools' Network.
Proceedings of the 2006 IEEE/ACS International Conference on Computer Systems and Applications (AICCSA 2006), 2006
2002
Τεχνητή νοημοσύνη και διαδίκτυο: εκπαιδευτικό περιβάλλον ιστού για ασύγχρονη εξ αποστάσεως εκπαίδευση με ενσωμάτωση μαθητικών μοντέλων και συλλογισμών ανάλογων περιπτώσεων
PhD thesis, 2002
2001
See Yourself IMprove (SYIM): Implementing an educational environment for individual distance education services and student modeling.
Proceedings of WebNet 2001, 2001
1999
Student Modelling Review-What can be learned for Distance Education.
Proceedings of WebNet 99, 1999
1997
On the Use of Librarians Selection Routines in Web Search.
Proceedings of WebNet 97, 1997
1996
S-SALT: A problem-solver, knowledge acquisition tool and associated knowledge base refinement mechanisms.
Artif. Intell. Eng. Des. Anal. Manuf., 1996
Mentor: Internet search advisor and information retrieval system.
Proceedings of WebNet 96, 1996