Improving Realism of Facial Interpolation and Blendshapes with Analytical Partial Differential Equation-Represented Physics.
Axioms, March, 2024
3D Object Recognition Based on Point Cloud Geometry Construction and Embeddable Attention.
Proceedings of the Image and Graphics - 12th International Conference, 2023
3D Model Retrieval Algorithm Based on Attention and Multi-view Fusion.
Proceedings of the 5th International Conference on Computer Science and Software Engineering, 2022
Sketch-Based Posing for 3D Animation.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Efficient and realistic character animation through analytical physics-based skin deformation.
Graph. Model., 2019
3D content creation exploiting 2D character animation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
3D Model Retrieval Based on Vision Feature Fusion.
Proceedings of the 5th IEEE International Conference on Cloud Computing and Intelligence Systems, 2018
Posing 3D Models from Drawings.
Comput. Entertain., 2017
Recent Progress of Computational Fluid Dynamics Modeling of Animal and Human Swimming for Computer Animation.
Proceedings of the Next Generation Computer Animation Techniques, 2017
Repurpose 2D Character Animations for a VR Environment Using BDH Shape Interpolation.
Proceedings of the Next Generation Computer Animation Techniques, 2017
Real-time facial expression transfer with single video camera.
Comput. Animat. Virtual Worlds, 2016
Enhancing character posing by a sketch-based interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Efficient storyboarding in 3D game engines.
Proceedings of the Poster Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2016
Sketch-based human motion retrieval via selected 2D geometric posture descriptor.
Signal Process., 2015
Transmission: a telepresence interface for neural and kinetic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Automatic 3D Posing from 2D Hand-Drawn Sketches.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014
Motion capture based motion analysis and motion synthesis for human-like character animation.
PhD thesis, 2009
Real time automatic skeleton and motion estimation for character animation.
Comput. Animat. Virtual Worlds, 2009
Automatic Estimation of Skeletal Motion from Optical Motion Capture Data.
Proceedings of the Motion in Games, First International Workshop, 2008
Motion Data Correction and Extrapolation Using Physical Constraints.
Proceedings of the 9th International Conference on Information Visualisation, 2005
Control of Motion in Character Animation.
Proceedings of the 8th International Conference on Information Visualisation, 2004