HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation.
CoRR, April, 2025
Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting.
CoRR, April, 2025
AvatarWild: Fully controllable head avatars in the wild.
Vis. Informatics, 2024
TexPro: Text-guided PBR Texturing with Procedural Material Modeling.
CoRR, 2024
DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading.
CoRR, 2024
DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024
Interactive NeRF Geometry Editing With Shape Priors.
IEEE Trans. Pattern Anal. Mach. Intell., December, 2023
Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
NeRF-Editing: Geometry Editing of Neural Radiance Fields.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022
Robust Computation of 3D Apollonius Diagrams.
Comput. Graph. Forum, 2020
Tetrahedral mesh deformation with positional constraints.
Comput. Aided Geom. Des., 2020
Foldover-Free Mesh Warping for Constrained Texture Mapping.
IEEE Trans. Vis. Comput. Graph., 2015
Modeling and processing of physically based dynamic t-splines
PhD thesis, 2013
Inversion Free and Topology Compatible Tetrahedral Mesh Warping Driven by Boundary Surface Deformation.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013