2025
Understanding Users' Perception of Personally Identifiable Information.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
"The System is Made to Inherently Push Child Gambling in my Opinion": Child Safety, Monetization, and Moderation on Roblox.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
2024
Toxicity by Game Design: How Players Perceive the Influence of Game Design on Toxicity.
Proc. ACM Hum. Comput. Interact., 2024
Harmful Design in User-Generated Games and its Ethical and Governance Challenges: An Investigation of Design Co-Ideation of Game Creators on Roblox.
Proc. ACM Hum. Comput. Interact., 2024
Casual Competition by Design: A Study of the All Random All Mid (ARAM) Mode in League of Legends.
Proc. ACM Hum. Comput. Interact., 2024
Collective Privacy Sensemaking on Social Media about Period and Fertility Tracking post Roe v. Wade.
Proc. ACM Hum. Comput. Interact., 2024
"Wow another fake game from YouTube ad": Unpacking Fake Games Through a Mixed-Methods Investigation.
Proc. ACM Hum. Comput. Interact., 2024
Understanding and Mitigating Harmful Design in User-Generated Virtual Worlds.
CoRR, 2024
"Our Users' Privacy is Paramount to Us": A Discourse Analysis of How Period and Fertility Tracking App Companies Address the Roe v Wade Overturn.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Community Begins Where Moderation Ends: Peer Support and Its Implications for Community-Based Rehabilitation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Trading as Gambling: Social Investing and Financial Risks on the r/WallStreetBets Subreddit.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"At the end of the day, I am accountable": Gig Workers' Self-Tracking for Multi-Dimensional Accountability Management.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Labeling in the Dark: Exploring Content Creators' and Consumers' Experiences with Content Classification for Child Safety on YouTube.
Proceedings of the Designing Interactive Systems Conference, 2024
The Ecology of Harmful Design: Risk and Safety of Game Making on a Metaverse Platform.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Investigating the emotional experiences in eSports spectatorship: The case of League of Legends.
Inf. Process. Manag., November, 2023
"Defaulting to boilerplate answers, they didn't engage in a genuine conversation": Dimensions of Transparency Design in Creator Moderation.
Proc. ACM Hum. Comput. Interact., April, 2023
How Do Users Experience Moderation?: A Systematic Literature Review.
Proc. ACM Hum. Comput. Interact., 2023
Methodological Challenges, Risks, and Ethical Implications in Game Research.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Multi-Platform Content Creation: The Configuration of Creator Ecology through Platform Prioritization, Content Synchronization, and Audience Management.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online Games.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Harmful Design in the Metaverse and How to Mitigate it: A Case Study of User-Generated Virtual Worlds on Roblox.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
Multi-Stakeholder Privacy and Safety on Content Creation Platforms.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
"I'm not sure what difference is between their content and mine, other than the person itself": A Study of Fairness Perception of Content Moderation on YouTube.
Proc. ACM Hum. Comput. Interact., 2022
Esports Governance: An Analysis of Rule Enforcement in League of Legends.
Proc. ACM Hum. Comput. Interact., 2022
"I am not a YouTuber who can make whatever video I want. I have to keep appeasing algorithms": Bureaucracy of Creator Moderation on YouTube.
Proceedings of the Companion Computer Supported Cooperative Work and Social Computing, 2022
"As Uploaders, We Have the Responsibility": Individualized Professionalization of Bilibili Uploaders.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
With Help from Afar: Cross-Local Communication in an Online COVID-19 Pandemic Community.
Proc. ACM Hum. Comput. Interact., 2021
"How advertiser-friendly is my video?": YouTuber's Socioeconomic Interactions with Algorithmic Content Moderation.
Proc. ACM Hum. Comput. Interact., 2021
Punishment and Its Discontents: An Analysis of Permanent Ban in an Online Game Community.
Proc. ACM Hum. Comput. Interact., 2021
The Medical Authority of AI: A Study of AI-enabled Consumer-Facing Health Technology.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game Community.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Mobile Collocated Gaming: Collaborative Play and Meaning-Making on a University Campus.
Proc. ACM Hum. Comput. Interact., 2020
Emotion Regulation in eSports Gaming: A Qualitative Study of League of Legends.
Proc. ACM Hum. Comput. Interact., 2020
Mediating Community-AI Interaction through Situated Explanation: The Case of AI-Led Moderation.
Proc. ACM Hum. Comput. Interact., 2020
Toxic Behaviors in Team-Based Competitive Gaming: The Case of League of Legends.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
2019
Culturally-Embedded Visual Literacy: A Study of Impression Management via Emoticon, Emoji, Sticker, and Meme on Social Media in China.
Proc. ACM Hum. Comput. Interact., 2019
Live Streaming as Co-Performance: Dynamics between Center and Periphery in Theatrical Engagement.
Proc. ACM Hum. Comput. Interact., 2019
Understanding Patient Information Needs About Their Clinical Laboratory Results: A Study of Social Q&A Site.
Proceedings of the MEDINFO 2019: Health and Wellbeing e-Networks for All, 2019
"Just My Intuition": Awareness of Versus Acting on Political News Misinformation.
Proceedings of the Information in Contemporary Society - 14th International Conference, 2019
Turn to the Self in Human-Computer Interaction: Care of the Self in Negotiating the Human-Technology Relationship.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
A Practice-Led Account of the Conceptual Evolution of UX Knowledge.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Understanding Social Roles in an Online Community of Volatile Practice: A Study of User Experience Practitioners on Reddit.
ACM Trans. Soc. Comput., 2018
Tell Me Before You Stream Me: Managing Information Disclosure in Video Game Live Streaming.
Proc. ACM Hum. Comput. Interact., 2018
"What do you recommend a complete beginner like me to practice?": Professional Self-Disclosure in an Online Community.
Proc. ACM Hum. Comput. Interact., 2018
Entangled with Numbers: Quantified Self and Others in a Team-Based Online Game.
Proc. ACM Hum. Comput. Interact., 2018
Knowledge Production and Social Roles in an Online Community of Emerging Occupation: A Study of User Experience Practitioners on Reddit.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
Towards Professionalization in an Online Community of Emerging Occupation: Discourses among UX Practitioners.
Proceedings of the 2018 ACM Conference on Supporting Groupwork, 2018
Complex Mediation in the Formation of Political Opinions.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Playing with Streakiness in Online Games: How Players Perceive and React to Winning and Losing Streaks in League of Legends.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
The Politics of Titling: The Representation of Countries in CHI Papers.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Multidimensional Risk Communication: Public Discourse on Risks during an Emerging Epidemic.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
The Dark (Patterns) Side of UX Design.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Exploring the Knowledge Creation Practices of UX Designers on Stack Exchange.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
Managing Disruptive Behavior through Non-Hierarchical Governance: Crowdsourcing in League of Legends and Weibo.
Proc. ACM Hum. Comput. Interact., 2017
Conspiracy Talk on Social Media: Collective Sensemaking during a Public Health Crisis.
Proc. ACM Hum. Comput. Interact., 2017
Supporting Distributed Critique through Interpretation and Sense-Making in an Online Creative Community.
Proc. ACM Hum. Comput. Interact., 2017
Investigating Support Seeking from Peers for Pregnancy in Online Health Communities.
Proc. ACM Hum. Comput. Interact., 2017
One Social Movement, Two Social Media Sites: A Comparative Study of Public Discourses.
Comput. Support. Cooperative Work., 2017
A Confucian Look at Internet Censorship in China.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Exploring Offline Context and Consciousness in Everyday Social Media Use.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Resisting the Censorship Infrastructure in China.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
When Code Governs Community.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
Prosocial behavior in an online game community: an ethnographic study.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
The Rise and Fall of Moral Labor in an Online Game Community.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Managing Uncertainty: Using Social Media for Risk Assessment during a Public Health Crisis.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Understanding the Patterns of Health Information Dissemination on Social Media during the Zika Outbreak.
Proceedings of the AMIA 2017, 2017
UX Practitioners' Engagement with Intermediate-Level Knowledge.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
In Search of UX Translators: Analyzing Researcher-Practitioner Interactions on Twitter.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
2016
Rethinking Civic Computing in China.
PhD thesis, 2016
Rethinking civic computing in China.
First Monday, 2016
Ranking Practices and Distinction in League of Legends.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Mediating the Undercurrents: Using Social Media to Sustain a Social Movement.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Offshoring Digital Work, but Not Physical Output: Differential Access to Task Objects and Coordination in Globally Distributed Automotive Engineering and Graphic Design Work.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015
Developing Intuitive Gestures for Spatial Interaction with Large Public Displays.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015
I am being watched by the Tribunal: Trust and control in Multiplayer Online Battle Arena games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
2014
Governance in League of Legends: A hybrid system.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Playing with strangers: understanding temporary teams in league of legends.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2010
DSI: A Method for Indexing Large Graphs Using Distance Set.
Proceedings of the Web-Age Information Management, 11th International Conference, 2010