2024
Iterative Low-Poly Building Model Reconstruction from Mesh Soups Based on Contour.
Remote. Sens., February, 2024
Terrain point cloud inpainting via signal decomposition.
Comput. Graph., 2024
Structure-Aware Spatial-Temporal Interaction Network for Video Shadow Detection.
Proceedings of the Thirty-Third International Joint Conference on Artificial Intelligence, 2024
LR-XFL: Logical Reasoning-Based Explainable Federated Learning.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
2023
A GPU-friendly hybrid occlusion culling algorithm for large scenes.
Displays, December, 2023
No-reference shadow detection quality assessment via reference learning and multi-mode exploring.
Comput. Graph., November, 2023
Graph correlation-refined centroids for unsupervised person re-identification.
Signal Image Video Process., June, 2023
2022
A Second-Order Explicit Pressure Projection Method for Eulerian Fluid Simulation.
Comput. Graph. Forum, December, 2022
Real-Time Shadow Detection From Live Outdoor Videos for Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022
A Real-Time Adaptive Ray Marching Method for Particle-Based Fluid Surface Reconstruction.
Proceedings of the 33rd Eurographics Symposium on Rendering, 2022
Towards Verifiable Federated Learning.
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022
2021
Online Rebuilding Regression Random Forests.
Knowl. Based Syst., 2021
Long short-term memory self-adapting online random forests for evolving data stream regression.
Neurocomputing, 2021
Real-time physically plausible simulation of forest.
Graph. Vis. Comput., 2021
Real-time indirect illumination by virtual planar area lights.
Comput. Graph., 2021
Efficiently reconstruct light field probes from light-G-buffers.
Comput. Graph., 2021
Proceedings of the CIKM '21: The 30th ACM International Conference on Information and Knowledge Management, Virtual Event, Queensland, Australia, November 1, 2021
Mobile-based Clock Drawing Test for Detecting Early Signs of Dementia.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
Automatic Spatially Varying Illumination Recovery of Indoor Scenes Based on a Single RGB-D Image.
IEEE Trans. Vis. Comput. Graph., 2020
Compressed Nonlinear Equalizers for 112-Gbps Optical Interconnects: Efficiency and Stability.
Sensors, 2020
Online random forests regression with memories.
Knowl. Based Syst., 2020
An improved solution for deformation simulation of nonorthotropic geometric models.
Comput. Animat. Virtual Worlds, 2020
Normalization of face illumination with photorealistic texture via deep image prior synthesis.
Neurocomputing, 2020
Compressed Nonlinear Equalizers for Optical Interconnects: Efficiency and Stability.
Proceedings of the Optical Fiber Communications Conference and Exhibition, 2020
A Gamified Assessment Platform for Predicting the Risk of Dementia +Parkinson's disease (DPD) Co-Morbidity.
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020
Multiple Slice k-space Deep Learning for Magnetic Resonance Imaging Reconstruction.
Proceedings of the 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2020
2019
Simulating Shadow Interactions for Outdoor Augmented Reality With RGBD Data.
IEEE Access, 2019
A Stage-Wise Path Planning Approach for Crowd Evacuation in Buildings.
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019
2018
Real-time camera pose estimation via line tracking.
Vis. Comput., 2018
Biorthogonal Wavelet Surface Reconstruction Using Partial Integrations.
Comput. Graph. Forum, 2018
Automatic Identification of Performance Bottleneck for A Complex Rendering System through Big Data.
Proceedings of Computer Graphics International 2018, 2018
2017
Efficient Gradient-Domain Compositing Using an Approximate Curl-free Wavelet Projection.
Comput. Graph. Forum, 2017
2016
Efficient kd-tree construction for ray tracing using ray distribution sampling.
Multim. Tools Appl., 2016
Simulation of Small Social Group Behaviors in Emergency Evacuation.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
2015
A novel simulation framework based on information asymmetry to evaluate evacuation plan.
Vis. Comput., 2015
Evacuation Simulation Incorporating Safety Signs and Information Sharing.
Proceedings of the Image and Graphics - 8th International Conference, 2015
Generate Accurate Soft Shadows Using Complete Occluder Buffer.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015
2014
A Fast Kd-tree Construction for Ray Tracing based on Efficient Ray Distribution.
J. Softw., 2014
2013
Real-time rendering of flames on arbitrary deformable objects.
Sci. China Inf. Sci., 2013
Distorted shadow mapping.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Using Local Complexity to Accelerate Screen Space Ambient Occlusion.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013
2010
High Quality Interactive Rendering of Massive Point Models Using Multi-way kd-Trees.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010
2009
Lumiproxy: A Hybrid Representation of Image-Based Models.
J. Comput. Sci. Technol., 2009
2008
NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics.
Comput. Graph., 2008
Adaptive Sampling and Rendering of Fluids on the GPU.
Proceedings of the Eurographics / IEEE VGTC Symposium on Volume and Point-Based Graphics, 2008
2007
Deferred blending: Image composition for single-pass point rendering.
Comput. Graph., 2007
Efficient Refinement of Dynamic Point Data.
Proceedings of the 4th Symposium on Point Based Graphics, 2007
GPU accelerated SPH particle simulation and rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
B-spline Surfaces of Clustered Point Sets with Normal Maps.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007
2006
Single-Pass Point Rendering and Transparent Shading.
Proceedings of the 3rd Symposium on Point Based Graphics, 2006
GPU-accelerated transparent point-based rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Multi-view point splatting.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006
2003
Accelerated Backward Warping.
J. Comput. Sci. Technol., 2003
2002
A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002
Point Representation Augmented to Surface Reconstruction in Image-based VR.
Proceedings of the Computer Animation 2002, 2002