2025
VoD-3DGS: View-opacity-Dependent 3D Gaussian Splatting.
CoRR, January, 2025
2024
From microfacets to participating media: A unified theory of light transport with stochastic geometry.
ACM Trans. Graph., July, 2024
2023
Doppler Time-of-Flight Rendering.
ACM Trans. Graph., December, 2023
A Gentle Introduction to ReSTIR Path Reuse in Real-Time.
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023
Progressive null-tracking for volumetric rendering.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023
2022
Grid-free Monte Carlo for PDEs with spatially varying coefficients.
ACM Trans. Graph., 2022
Unbiased and consistent rendering using biased estimators.
ACM Trans. Graph., 2022
A bidirectional formulation for Walk on Spheres.
Comput. Graph. Forum, 2022
Temporally sliced photon primitives for time-of-flight rendering.
Comput. Graph. Forum, 2022
Automated Filament Inking for Multi-color FFF 3D Printing.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
DIY hyperspectral imaging via polarization-induced spectral filters.
Proceedings of the IEEE International Conference on Computational Photography, 2022
2021
Countering Racial Bias in Computer Graphics Research.
CoRR, 2021
2020
The design and evolution of the UberBake light baking system.
ACM Trans. Graph., 2020
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting.
ACM Trans. Graph., 2020
Fourier Analysis of Correlated Monte Carlo Importance Sampling.
Comput. Graph. Forum, 2020
2019
Non-linear sphere tracing for rendering deformed signed distance fields.
ACM Trans. Graph., 2019
A null-scattering path integral formulation of light transport.
ACM Trans. Graph., 2019
Integral formulations of volumetric transmittance.
ACM Trans. Graph., 2019
Photon surfaces for robust, unbiased volumetric density estimation.
ACM Trans. Graph., 2019
Selectively metropolised Monte Carlo light transport simulation.
ACM Trans. Graph., 2019
Scalable Virtual Ray Lights Rendering for Participating Media.
Comput. Graph. Forum, 2019
Analysis of Sample Correlations for Monte Carlo Rendering.
Comput. Graph. Forum, 2019
Combining Point and Line Samples for Direct Illumination.
Comput. Graph. Forum, 2019
Progressive Transient Photon Beams.
Comput. Graph. Forum, 2019
Orthogonal Array Sampling for Monte Carlo Rendering.
Comput. Graph. Forum, 2019
Impulse Responses for Precomputing Light from Volumetric Media.
Proceedings of the 30th Eurographics Symposium on Rendering, 2019
2018
Second-Order Occlusion-Aware Volumetric Radiance Caching.
ACM Trans. Graph., 2018
A radiative transfer framework for non-exponential media.
ACM Trans. Graph., 2018
Reversible Jump Metropolis Light Transport Using Inverse Mappings.
ACM Trans. Graph., 2018
Integrating Clipped Spherical Harmonics Expansions.
ACM Trans. Graph., 2018
Monte Carlo Methods for Volumetric Light Transport Simulation.
Comput. Graph. Forum, 2018
Monte Carlo methods for physically based volume rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
2017
Convergence analysis for anisotropic monte carlo sampling spectra.
ACM Trans. Graph., 2017
Beyond points and beams: higher-dimensional photon samples for volumetric light transport.
ACM Trans. Graph., 2017
Variance and Convergence Analysis of Monte Carlo Line and Segment Sampling.
Comput. Graph. Forum, 2017
2017 Cover Image: <i>Mixing Bowl</i>.
Comput. Graph. Forum, 2017
Extended Path Integral Formulation for Volumetric Transport.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017
An efficient denoising algorithm for global illumination.
Proceedings of High Performance Graphics, 2017
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017
2016
Image-space control variates for rendering.
ACM Trans. Graph., 2016
Efficient rendering of heterogeneous polydisperse granular media.
ACM Trans. Graph., 2016
The Path to Path-Traced Movies.
Found. Trends Comput. Graph. Vis., 2016
State of the Art in Artistic Editing of Appearance, Lighting and Material.
Comput. Graph. Forum, 2016
Reduced Aggregate Scattering Operators for Path Tracing.
Comput. Graph. Forum, 2016
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings.
Comput. Graph. Forum, 2016
Large-scale painting of photographs by interactive optimization.
Comput. Graph., 2016
Balancing 3D Models with Movable Masses.
Proceedings of the 21st International Symposium on Vision, Modeling, and Visualization, 2016
Fourier analysis of numerical integration in Monte Carlo rendering: theory and practice: understanding estimation error in Monte Carlo image synthesis.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016
2015
Multi-scale modeling and rendering of granular materials.
ACM Trans. Graph., 2015
Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering.
Comput. Graph. Forum, 2015
Path-space Motion Estimation and Decomposition for Robust Animation Filtering.
Comput. Graph. Forum, 2015
A Vectorial Framework for Ray Traced Diffusion Curves.
Comput. Graph. Forum, 2015
Recent Advances in Facial Appearance Capture.
Comput. Graph. Forum, 2015
Dispersion-based Color Projection using Masked Prisms.
Comput. Graph. Forum, 2015
Portal-Masked Environment Map Sampling.
Comput. Graph. Forum, 2015
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015
2014
Residual ratio tracking for estimating attenuation in participating media.
ACM Trans. Graph., 2014
Unifying points, beams, and paths in volumetric light transport simulation.
ACM Trans. Graph., 2014
A framework for transient rendering.
ACM Trans. Graph., 2014
Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination.
Comput. Graph. Forum, 2014
Visibility Silhouettes for Semi-Analytic Spherical Integration.
Comput. Graph. Forum, 2014
Theory and analysis of transient rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
2013
Fabricating translucent materials using continuous pigment mixtures.
ACM Trans. Graph., 2013
Joint importance sampling of low-order volumetric scattering.
ACM Trans. Graph., 2013
Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering.
Comput. Graph. Forum, 2013
Scattering: Acquisition, Modeling, and Rendering.
IEEE Computer Graphics and Applications, 2013
State of the art in photon density estimation.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013
2012
Practical Hessian-based error control for irradiance caching.
ACM Trans. Graph., 2012
Physically-based simulation of rainbows.
ACM Trans. Graph., 2012
The magic lens: refractive steganography.
ACM Trans. Graph., 2012
Virtual ray lights for rendering scenes with participating media.
ACM Trans. Graph., 2012
Theory, analysis and applications of 2D global illumination.
ACM Trans. Graph., 2012
Progressive Virtual Beam Lights.
Comput. Graph. Forum, 2012
Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images.
Comput. Graph. Forum, 2012
State of the art in photon density estimation.
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Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012
2011
A programmable system for artistic volumetric lighting.
ACM Trans. Graph., 2011
Modular Radiance Transfer.
ACM Trans. Graph., 2011
Progressive photon beams.
ACM Trans. Graph., 2011
A comprehensive theory of volumetric radiance estimation using photon points and beams.
ACM Trans. Graph., 2011
Comput. Graph. Forum, 2011
Progressive Expectation-Maximization for Hierarchical Volumetric Photon Mapping.
Comput. Graph. Forum, 2011
Runtime implementation of modular radiance transfer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Gaussian quadrature for photon beams in Tangled.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Real-time volumetric shadows using 1D min-max mipmaps.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011
Light factorization for mixed-frequency shadows in augmented reality.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Perceptually-based compensation of light pollution in display systems.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
2010
A progressive error estimation framework for photon density estimation.
ACM Trans. Graph., 2010
An error estimation framework for photon density estimation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
2009
Importance Sampling Spherical Harmonics.
Comput. Graph. Forum, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2008
Efficient Monte Carlo methods for light transport in scattering media.
PhD thesis, 2008
Hair photobooth: geometric and photometric acquisition of real hairstyles.
ACM Trans. Graph., 2008
Radiance caching for participating media.
ACM Trans. Graph., 2008
Multidimensional adaptive sampling and reconstruction for ray tracing.
ACM Trans. Graph., 2008
EvalWare: Virtual Reality and Visualization Resources [Best of the Web].
IEEE Signal Process. Mag., 2008
Irradiance Gradients in the Presence of Participating Media and Occlusions.
Comput. Graph. Forum, 2008
The Beam Radiance Estimate for Volumetric Photon Mapping.
Comput. Graph. Forum, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Advanced global illumination using photon mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
2005
Wavelet importance sampling: efficiently evaluating products of complex functions.
ACM Trans. Graph., 2005
2002
Using Particles to Sample and Control More Complex Implicit Surfaces.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002