Interdisciplinary training on instructional design using robots and IoT objects: A case study on undergraduates from different disciplines.
Comput. Appl. Eng. Educ., May, 2023
Applying Content-Based Instruction in Seventh-Grade Food-and-Agriculture English Learning with a Robot-Facilitated Board Game.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
Outcomes-based appropriation of context-aware ubiquitous technology across educational levels.
Interact. Learn. Environ., 2022
The design and evaluation of a multimodal ubiquitous learning application for EFL writers.
Digit. Creativity, 2021
A Systematic Review on Robot-Assisted Special Education from the Activity Theory Perspective.
J. Educ. Technol. Soc., 2020
Needs analysis for an ESP case study developed for the context-aware ubiquitous learning environment.
Digit. Scholarsh. Humanit., 2019
Context-aware language-learning application in the green technology building: Which group can benefit the most?
J. Comput. Assist. Learn., 2019
Designing an IoT-Based 3D Pop-Up Book to Engage Children in English Vocabulary Learning.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
Cultivating undergraduates' plagiarism avoidance knowledge and skills with an online tutorial system.
J. Comput. Assist. Learn., 2018