2024
Guest Editorial: Special Issue on Human Centered AI in Game Evaluation.
IEEE Trans. Games, December, 2024
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations.
IEEE Trans. Games, March, 2023
Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Games.
Appl. Soft Comput., March, 2023
Proceedings of the Many-Criteria Optimization and Decision Analysis: State-of-the-Art, 2023
Identifying Properties of Real-World Optimisation Problems Through a Questionnaire.
Proceedings of the Many-Criteria Optimization and Decision Analysis: State-of-the-Art, 2023
2021
Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variations Using a GAN.
CoRR, 2021
2020
Towards Better Integration of Surrogate Models and Optimizers.
Proceedings of the High-Performance Simulation-Based Optimization, 2020
Uncertainty Handling in Surrogate Assisted Optimisation of Games.
Künstliche Intell., 2020
Identifying Properties of Real-World Optimisation Problems through a Questionnaire.
CoRR, 2020
Benchmarking in Optimization: Best Practice and Open Issues.
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CoRR, 2020
CPPN2GAN: combining compositional pattern producing networks and GANs for large-scale pattern generation.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020
Interactive evolution and exploration within latent level-design space of generative adversarial networks.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020
Towards realistic optimization benchmarks: a questionnaire on the properties of real-world problems.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020
Towards Game-Playing AI Benchmarks via Performance Reporting Standards.
Proceedings of the IEEE Conference on Games, 2020
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning.
Proceedings of the IEEE Conference on Games, 2020
2019
Uncertainty handling in surrogate assisted optimisation of games
PhD thesis, 2019
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best.
CoRR, 2019
Single- and multi-objective game-benchmark for evolutionary algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2019
On benchmarking surrogate-assisted evolutionary algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019
Tile pattern KL-divergence for analysing and evolving game levels.
Proceedings of the Genetic and Evolutionary Computation Conference, 2019
Game AI hyperparameter tuning in rinascimento.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019
On the Effects of Simulating Human Decisions in Game Analysis.
Proceedings of the IEEE Conference on Games, 2019
A Local Approach to Forward Model Learning: Results on the Game of Life Game.
Proceedings of the IEEE Conference on Games, 2019
Learning Local Forward Models on Unforgiving Games.
Proceedings of the IEEE Conference on Games, 2019
2018
Towards Embodied StarCraft II Winner Prediction.
Proceedings of the Computer Games - 7th Workshop, 2018
Evolving mario levels in the latent space of a deep convolutional generative adversarial network.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
A Social Science-based Approach to Explanations for (Game) AI.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Integrated Balancing of an RTS Game: Case Study and Toolbox Refinement.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
2017
A Vision on Analysing Approaches for Knowledge Representation and Reasoning Using Computer Games.
Proceedings of the 6th Workshop on Dynamics of Knowledge and Belief (DKB-2017) and the 5th Workshop KI & Kognition (KIK-2017) co-located with 40th German Conference on Artificial Intelligence (KI 2017), 2017
Investigating uncertainty propagation in surrogate-assisted evolutionary algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017
Surrogate-Assisted Partial Order-Based Evolutionary Optimisation.
Proceedings of the Evolutionary Multi-Criterion Optimization, 2017
Measuring strategic depth in games using hierarchical knowledge bases.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
2016
Demonstrating the Feasibility of Automatic Game Balancing.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016
GECCO'16 Student Workshop Chairs' Welcome & Organization.
Proceedings of the Genetic and Evolutionary Computation Conference, 2016
MCTS/EA hybrid GVGAI players and game difficulty estimation.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
An integrated process for game balancing.
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Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
2015
Analysing observable success and activity indicators on crowdfunding platforms.
Int. J. Web Based Communities, 2015