2016
Public DisPLAY: social games on interactive public screens.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Design and evaluation of a dynamic-interactive art system: a mixed methods approach.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Code, display, user: semiotic dialogues in interactive computer artworks.
PhD thesis, 2015

Everybody Dance Now: Tensions between Participation and Performance in Interactive Public Installations.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015