The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
From Immersion's Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts.
ACM Journal on Computing and Cultural Heritage, 2020
Sex and Videogames: A Case of Misappearance? [Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Guest Editors' Introduction.
Games Cult., 2006
Blood Scythes, Festivals, Quests, and Backstories: World Creation and Rhetorics of Myth in World of Warcraft.
Games Cult., 2006
The Pleasures and Dangers of the Game: Up Close and Personal.
Games Cult., 2006
'Who's World is it?': Creative Play and Player Presence in World of Warcraft.
Proceedings of the Digital Games Research Conference 2005, 2005
Gamescapes: exploration and virtual presence in game-worlds.
Proceedings of the Digital Games Research Conference 2003, 2003
Computer Games / Cinema / Interfaces.
Proceedings of the Computer Games and Digital Cultures Conference, 2002